Unity


I am a Software Development Engineer with a strong background in Unity3D and C#. My expertise extends to high-performance development using Unity ECS and creating multiplayer systems with both Socket.Io and Netcode for Entities. I have a deep understanding of core software engineering principles, including SOLID, and I apply a wide range of design patterns such as Singleton, MVC, Observer, Command, State, and Object Pooling to ensure code is clean, modular, and maintainable. I am proficient with the Unity Test Framework, which helps me deliver high-quality code and debug efficiently. I am looking for a role where I can apply my development skills to create engaging and polished products.
Developed three endless runner and casual games, integrating unique features like drawing mechanics and real-time chat functionality via socket technology.
Unity 3d
C#
Unity ECS
Multiplayer (SocketIo,Unity Netcode for Entities)
Unity Test Framework
SOLID Principle
Alnahsharun
Back To Rockport
Rummy project
Slowmo 3d
Runtime simulator
Card Matching
Mine Sweeper
Unity
Visual Studio
Cursor
Rider-JetBrains
Android Studio
Xcode
Gimp
Gaming
Travelling
Problem solving