Unity
I am a Software Development Engineer with a strong background in Unity3D and C#. My expertise extends to high-performance development using Unity ECS and creating multiplayer systems with both Socket.Io and Netcode for Entities. I have a deep understanding of core software engineering principles, including SOLID, and I apply a wide range of design patterns such as Singleton, MVC, Observer, Command, State, and Object Pooling to ensure code is clean, modular, and maintainable. I am proficient with the Unity Test Framework, which helps me deliver high-quality code and debug efficiently. I am looking for a role where I can apply my development skills to create engaging and polished products.
Developed three endless runner and casual games, integrating unique features like drawing mechanics and real-time chat functionality via socket technology.
Unity 3d
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Back To Rockport
Rummy project
Slowmo 3d
Runtime simulator
Card Matching
Mine Sweeper
Unity
Visual Studio
Cursor
Rider-JetBrains
Android Studio
Xcode
Gimp
Gaming
Travelling
Problem solving