

Experienced Environment Artist with 4+ years in creating performance-optimized assets and expansive environments for real-time applications in Unreal Engine. Expertise in modular construction, foliage design, and production pipeline efficiency, ensuring visually immersive and technically sound game-ready environments.
Planned and managed asset pipelines, defining breakdown strategies and performance optimization standards for real-time production.
Created high-quality high-poly and low-poly assets, including props, foliage, vehicles, and characters, enhancing visual fidelity through efficient baking workflows.
Developed scalable modular environment systems that enhanced asset reusability and reduced production time.
Designed realistic foliage with reference-driven workflows and optimized alpha card techniques for natural silhouettes.
Built vehicle assets with production-ready topology, preparing meshes for rigging and animation integration.
Executed UV layouts with proper padding and consistent texel density, ensuring visual consistency across assets.
Applied advanced PBR texturing workflows with baked maps and optimized texture packing techniques, improving overall texture efficiency.
Optimized material workflows by reducing slots and improving shader efficiency for enhanced real-time performance.
Game Engines