Summary
Overview
Work History
Education
Skills
Software & Tools
Timeline
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Amit Sonar

Amit Sonar

3D Artist / Environment Artist
Nashik,MH

Summary

Experienced Environment Artist with 4+ years in creating performance-optimized assets and expansive environments for real-time applications in Unreal Engine. Expertise in modular construction, foliage design, and production pipeline efficiency, ensuring visually immersive and technically sound game-ready environments.

Overview

5
5
years of professional experience
3
3
years of post-secondary education

Work History

3D Artist / 3D Environment Artist

Duality Robotics India Private Limited
Remote-Work
03.2022 - Current

Planned and managed asset pipelines, defining breakdown strategies and performance optimization standards for real-time production.

Created high-quality high-poly and low-poly assets, including props, foliage, vehicles, and characters, enhancing visual fidelity through efficient baking workflows.

Developed scalable modular environment systems that enhanced asset reusability and reduced production time.

Designed realistic foliage with reference-driven workflows and optimized alpha card techniques for natural silhouettes.

Built vehicle assets with production-ready topology, preparing meshes for rigging and animation integration.

Executed UV layouts with proper padding and consistent texel density, ensuring visual consistency across assets.

Applied advanced PBR texturing workflows with baked maps and optimized texture packing techniques, improving overall texture efficiency.

Optimized material workflows by reducing slots and improving shader efficiency for enhanced real-time performance.

Junior 3D Artist

EvolutionCo Digital & Interactive Consultancy
Mumbai
02.2021 - 11.2021
  • Created and optimized 3D models by refining geometry, correcting issues, and ensuring assets met performance and visual standards.
  • Prepared clean UV layouts and applied PBR-based materials to support texturing workflows and achieve consistent visual results.
  • Collaborated with senior artists to meet project deadlines, delivering high-quality, game-ready assets on schedule.
  • Followed established pipelines and integrated feedback to enhance skills and contribute effectively to team production tasks.

Education

Bachelor of Arts - History

Gokhale Education Society
Nashik, Maharashtra
05.2022

Diploma in 3D Animation And VFX - Nashik, Maharashtra

Arena Animation
Nashik, Maharashtra
08.2017 - 12.2020

Skills

Environment Art
  • Large-Scale World Building
  • Modular Environment Creation
  • Foliage & Vegetation Development
  • Environment Storytelling
  • PBR Texturing
Asset Production
  • High / Low Poly Modeling
  • UV optimization
  • Material workflows
  • Real-Time Optimization
  • Shader Optimization
Technical Skills
  • Texture packing
  • Performance Budget Management
  • Animation Integration
  • AI Navigation Setup
  • Unreal Engine Material Systems
  • Production Pipeline Development

Software & Tools

Game Engines

  • Unreal Engine
3D Modeling
  • Blender
  • Autodesk Maya
Texturing & Materials
  • Substance 3D Painter
  • Adobe Photoshop
Foliage & Procedural Tools
  • SpeedTree
  • Plant Factory

Timeline

3D Artist / 3D Environment Artist

Duality Robotics India Private Limited
03.2022 - Current

Junior 3D Artist

EvolutionCo Digital & Interactive Consultancy
02.2021 - 11.2021

Diploma in 3D Animation And VFX - Nashik, Maharashtra

Arena Animation
08.2017 - 12.2020

Bachelor of Arts - History

Gokhale Education Society
Amit Sonar3D Artist / Environment Artist