Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Anandakrishnan J

Bangalore

Summary

Game Artist with 9 years in the video game industry, specializing in Level art, Team management, 3D modeling and texturing. Skilled in all industry standard software. Proven ability to lead and inspire art teams, ensuring the delivery of high-quality assets on time and within budget. Adept at fostering creative collaboration and enhancing player experiences through compelling visual storytelling. Passionate about pushing the boundaries of game art and contributing to successful game titles.

Overview

2
2
years of professional experience

Work History

Junior 3d Artist

Innov reality
01.2015
  • Worked as a hard-surface modeling artist at this startup which is specialized in VR and AR for around 6 months
  • Alone worked on a 3d visualization project for General Electric and completed it in a very short period considering my lack of experience.

Junior Trainee Artist

Dhruva Interactive (currently known as Rockstar Interactive India LLP)
  • I successfully completed a 6 months training program at Dhruva interactive, under some of the most experienced Game artists in India
  • Based on my performance I got directly promoted to the level of Game artist right after completion of the program.

Level Artist

Dhruva Interactive (currently known as Rockstar Interactive India LLP)
01.2016
  • Started career as a Junior Trainee Artist and became a Game Artist in the span of 6 months
  • Created high-end props, vehicles, and environments for different projects from Overkill's The Walking Dead (OTWD), Bethesda Project, Crossfire, and Payday 2
  • I was chosen for the level art team based on my performance and commitment towards work
  • Worked on multiple large levels from blocking stage to final polishing, optimization, and testing.

Game Artist

Rockstar Games India
01.2021
  • Created multiple highly realistic interiors for an unannounced project
  • Came up with ideas to improve the pipeline for the team and successfully implemented a new workflow resulting in faster output
  • Work closely with Lead Artist, producing high-quality art in an iterative process
  • Worked on one of the gameplay interiors and set up Benchmark standards for bespoke interiors
  • Took initiative in teaching and documenting the work pipeline for new artists.

Senior/Lead Artist

Sumo Digital
02.2022 - Current
  • Implemented innovative solutions for challenging design problems, resulting in improved user experiences.
  • Collaborated with cross-functional teams to ensure cohesive design across various platforms.
  • Adapted quickly to changing project requirements while consistently delivering exceptional quality artwork under pressure.
  • Delivered visually compelling presentations to convey complex concepts to clients and stakeholders.

Education

Bachilor of Electronics and communication -

SNS College of Engineering

Professional Diploma in Game art (PDGA) -

Asian Institute of Design (Previously Known As AIGA)
Bengaluru, KA
01.2014

Skills

  • Texturing
  • Level & Environment art
  • 3D Modeling
  • Level Design
  • Sculpting
  • Unreal Engine
  • 3ds max
  • Maya
  • Team management
  • Substance Painter
  • Photoshop
  • Foliage creation
  • Speedtree
  • Zbrush
  • Substance designer

Timeline

Senior/Lead Artist

Sumo Digital
02.2022 - Current

Game Artist

Rockstar Games India
01.2021

Level Artist

Dhruva Interactive (currently known as Rockstar Interactive India LLP)
01.2016

Junior 3d Artist

Innov reality
01.2015

Junior Trainee Artist

Dhruva Interactive (currently known as Rockstar Interactive India LLP)

Bachilor of Electronics and communication -

SNS College of Engineering

Professional Diploma in Game art (PDGA) -

Asian Institute of Design (Previously Known As AIGA)
Anandakrishnan J