Creative and detail-oriented Game Artist with 5 years of experience in designing high-quality 3D assets for AAA titles. Skilled in modeling, texturing, and optimizing assets for real-time engines such as Unity and Unreal Engine. Proficient in industry-standard tools including Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop. Adept at collaborating with cross-functional teams to bring immersive game worlds to life. Passionate about storytelling through visuals and dedicated to pushing the artistic boundaries of interactive entertainment.
Responsible for creating different types of Assets.
Projects:
Autodesk Maya
Autodesk 3Ds Max
Substance Painter
Adobe Photoshop
Zbrush Brush
Marmoset
Marvellous Designer
https://www.artstation.com/anil_kumar