As a passionate and skilled 3D artist, I specialize in creating high-quality, photorealistic models & textures for a wide range of industries, including gaming, film, and VR/AR. With expertise in tools like Blender, Maya, ZBrush, and Substance Painter, I focus on delivering visually striking and technically optimized assets. I have a strong understanding of the entire 3D production pipeline, from concept design to final renders, and I thrive in collaborative environments where creativity and innovation are key. My goal is to bring imaginative concepts to life while maintaining a strong focus on detail, functionality, and performance.
Autodesk Maya
Substance Painter
Photoshop
ZBrush
Blender
Microsoft Office
Elementor
Unity
Unreal Engine