Summary
Overview
Work History
Education
Skills
Timeline
Anmol  Mehta

Anmol Mehta

Game Designer
Mumbai

Summary

With over six years of immersive experience in the hyper-casual gaming industry, I bring a profound passion for game design and a rich understanding of its intricacies. My journey in the gaming realm began at an early age, fueled by a genuine love for playing games that has evolved into a deep-seated enthusiasm for every facet of game development. Combining my extensive professional background with an innate passion, I am dedicated to crafting engaging and innovative gaming experiences that captivate players worldwide.

Overview

5
5
years of professional experience
4
4
years of post-secondary education

Work History

Game Designer

Crazylabs
Mumbai
01.2022 - 11.2023


During my tenure as a game designer in the hyper-casual industry, I played a pivotal role in creating and iterating over 30 + prototypes. My primary focus was on designing games that not only captured user engagement but also demonstrated consistently favorable Cost Per Install (CPI) metrics. This involved a hands-on approach in various aspects of the game development process:

This comprehensive experience has equipped me with a deep understanding of the hyper-casual gaming landscape and a proven track record of creating prototypes that not only resonate with players but also contribute to achieving favorable CPIs.

Game Designer

Firescore Interactive
Mumbai
01.2019 - 01.2022

During my tenure at Firescore, I actively contributed to the successful development of three chart-topping hit games in collaboration with CrazyLabs: 'Soap Cutting' (115M downloads), 'Acrylic Nails!' (110M downloads), and 'Hair Dye!' (50M downloads). I learned a lot in various stages of the game development process, ensuring the seamless production of these widely acclaimed titles.

Moreover, I was involved in the establishment and management of hyper-casual gaming accelerators in Mumbai and Hyderabad. In this capacity, I actively participated in incubating startups focused on hyper-casual game development. Throughout this experience, I had the opportunity to contribute to the creation and testing of over 20 prototypes, showcasing my commitment to fostering innovation in the hyper-casual gaming industry.

Game Design Intern

Firescore Interactive
Mumbai
09.2018 - 01.2019

During my internship in game design, I honed a diverse set of skills essential to crafting compelling gaming experiences:

- Game Design Documentation: Proficiently created and maintained detailed Game Design Documents (GDDs) that effectively communicated the vision, mechanics, and features of various game projects.

- Level Design: Collaborated closely with senior designers to conceptualize and iterate on captivating game levels, consistently considering player experience and pacing in my contributions.

- Gameplay Prototyping: Successfully utilized Unity and Unreal Engine to create prototypes showcasing specific gameplay mechanics and features, contributing to the early development stages of interactive and engaging gameplay.

- User Interface (UI) Design: Competently designed and implemented intuitive and visually appealing user interfaces, enhancing the overall player experience through thoughtful UI integration.

- Playtesting and Feedback Analysis: Actively participated in playtesting sessions, analyzed player feedback, and implemented iterative design improvements, ensuring the games met or exceeded user expectations.

- Game Balancing: Proficiently balanced game systems, including character abilities, weapons, and economy, ensuring a fair and engaging player experience that aligned with the game's design objectives.

- Collaboration with Cross-Functional Teams: Effectively collaborated with artists, programmers, and team members from diverse disciplines to seamlessly integrate design elements into the overall game development process.

- Concept Art and Storyboarding: Skillfully contributed to the creation of concept art and storyboards, visually conveying design ideas and narrative elements that enriched the overall game experience.

- Research and Competitive Analysis: Stayed informed about industry trends, analyzed competitor games, and explored emerging technologies, bringing fresh and innovative ideas to the design process.

- Team Meetings: Proficiently attended and actively participated in team meetings, providing updates on project progress, discussing challenges, and collaborating on effective problem-solving strategies.

- Documentation of Work: Meticulously maintained detailed records of work, documented changes made, and provided clear reasoning behind design decisions, contributing to the team's collective knowledge base.

- Communication Skills: Effectively communicated ideas and collaborated with team members, consistently accepting constructive feedback and incorporating it into my work.

- Time Management: Efficiently managed time during the internship to meet project deadlines, demonstrating a proactive approach to task prioritization and completion.

Education

Bachelor of Arts - Bachelors in Economics

R.D National College, Mumbai
03.2018 - 03.2021

Diploma - Game Design

F.X School, Mumbai
04.2020 - 10.2020

My experience at FX School has not only broadened my understanding of game design but has also provided me with the practical skills necessary for a successful career in the dynamic field of game development.

Skills

Gaming design

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Timeline

Game Designer - Crazylabs
01.2022 - 11.2023
F.X School - Diploma, Game Design
04.2020 - 10.2020
Game Designer - Firescore Interactive
01.2019 - 01.2022
Game Design Intern - Firescore Interactive
09.2018 - 01.2019
R.D National College - Bachelor of Arts, Bachelors in Economics
03.2018 - 03.2021
Anmol MehtaGame Designer