
With over six years of immersive experience in the hyper-casual gaming industry, I bring a profound passion for game design and a rich understanding of its intricacies. My journey in the gaming realm began at an early age, fueled by a genuine love for playing games that has evolved into a deep-seated enthusiasm for every facet of game development. Combining my extensive professional background with an innate passion, I am dedicated to crafting engaging and innovative gaming experiences that captivate players worldwide.
During my tenure as a game designer in the hyper-casual industry, I played a pivotal role in creating and iterating over 30 + prototypes. My primary focus was on designing games that not only captured user engagement but also demonstrated consistently favorable Cost Per Install (CPI) metrics. This involved a hands-on approach in various aspects of the game development process:
This comprehensive experience has equipped me with a deep understanding of the hyper-casual gaming landscape and a proven track record of creating prototypes that not only resonate with players but also contribute to achieving favorable CPIs.
During my tenure at Firescore, I actively contributed to the successful development of three chart-topping hit games in collaboration with CrazyLabs: 'Soap Cutting' (115M downloads), 'Acrylic Nails!' (110M downloads), and 'Hair Dye!' (50M downloads). I learned a lot in various stages of the game development process, ensuring the seamless production of these widely acclaimed titles.
Moreover, I was involved in the establishment and management of hyper-casual gaming accelerators in Mumbai and Hyderabad. In this capacity, I actively participated in incubating startups focused on hyper-casual game development. Throughout this experience, I had the opportunity to contribute to the creation and testing of over 20 prototypes, showcasing my commitment to fostering innovation in the hyper-casual gaming industry.
During my internship in game design, I honed a diverse set of skills essential to crafting compelling gaming experiences:
- Game Design Documentation: Proficiently created and maintained detailed Game Design Documents (GDDs) that effectively communicated the vision, mechanics, and features of various game projects.
- Level Design: Collaborated closely with senior designers to conceptualize and iterate on captivating game levels, consistently considering player experience and pacing in my contributions.
- Gameplay Prototyping: Successfully utilized Unity and Unreal Engine to create prototypes showcasing specific gameplay mechanics and features, contributing to the early development stages of interactive and engaging gameplay.
- User Interface (UI) Design: Competently designed and implemented intuitive and visually appealing user interfaces, enhancing the overall player experience through thoughtful UI integration.
- Playtesting and Feedback Analysis: Actively participated in playtesting sessions, analyzed player feedback, and implemented iterative design improvements, ensuring the games met or exceeded user expectations.
- Game Balancing: Proficiently balanced game systems, including character abilities, weapons, and economy, ensuring a fair and engaging player experience that aligned with the game's design objectives.
- Collaboration with Cross-Functional Teams: Effectively collaborated with artists, programmers, and team members from diverse disciplines to seamlessly integrate design elements into the overall game development process.
- Concept Art and Storyboarding: Skillfully contributed to the creation of concept art and storyboards, visually conveying design ideas and narrative elements that enriched the overall game experience.
- Research and Competitive Analysis: Stayed informed about industry trends, analyzed competitor games, and explored emerging technologies, bringing fresh and innovative ideas to the design process.
- Team Meetings: Proficiently attended and actively participated in team meetings, providing updates on project progress, discussing challenges, and collaborating on effective problem-solving strategies.
- Documentation of Work: Meticulously maintained detailed records of work, documented changes made, and provided clear reasoning behind design decisions, contributing to the team's collective knowledge base.
- Communication Skills: Effectively communicated ideas and collaborated with team members, consistently accepting constructive feedback and incorporating it into my work.
- Time Management: Efficiently managed time during the internship to meet project deadlines, demonstrating a proactive approach to task prioritization and completion.
My experience at FX School has not only broadened my understanding of game design but has also provided me with the practical skills necessary for a successful career in the dynamic field of game development.
Gaming design
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