Summary
Overview
Work History
Education
Skills
Websites
Additional Information
Timeline
Additional Information
Generic

Arpit Bagaria

Kolkata

Summary

Texture & Hard-Surface Artist with 5+ years in PBR texturing, UV layout, and asset prep for shipped AAA titles. Skilled in Substance Painter, Photoshop, Maya, and 3ds Max, with hands-on experience in UV unwrapping, multi-tile UVs (UDIMs), and texture baking. Comfortable setting up basic shaders and shader networks for lookdev. Currently upskilling in Houdini and Arnold to expand surfacing workflow into VFX-style pipelines. Strong eye for realism, detail, and iteration speed; proven ability to deliver high-quality, pipeline-ready textures on deadline.

Overview

9
9
years of professional experience

Work History

Livery Artist

Codemasters (Electronic Arts)
04.2022 - 03.2025
  • Delivered photoreal textures and liveries for F1 2021–2024, GRID Legends, and WRC, balancing strict references with game-engine constraints.
  • Created UV layouts and multi-tile UVs (UDIMs) for complex hard-surface assets, ensuring consistent texel density.
  • Produced PBR textures and surface detail passes in Substance Painter and Photoshop, tuned for in-engine shading fidelity.
  • Assisted with basic material/shader setup for look checks and integration.
  • Promoted from contractor to full-time based on consistency and quality.

Junior Vehicle Artist (Remote Contractor)

Codemasters (EA)
01.2021 - 03.2022
  • Generated UVs, textures, and materials for vehicles and props; optimized maps to hit visual benchmarks under tight deadlines.
  • Supported basic shader networks and lookdev checks to validate assets against reference in engine.
  • Iterated quickly on feedback while maintaining milestone delivery.

Freelance VJ & Motion Designer

The GRID & Workstation Media & Events
01.2018 - 01.2020
  • Created procedural, real-time visuals in TouchDesigner, sharpening skills in lighting, atmosphere, and composition.

Graphic Design

Amogue
01.2016 - 01.2020
  • Delivered branding and campaign projects, refining detail sense and visual polish that carries into texturing.

Education

International Program in Visual Arts & Design (IPVAD) -

MAAC Kolkata
01.2020

B.Com. - undefined

Bhawanipur Education Society College

Autodesk Certified Maya Professional - undefined

Autodesk
01.2020

Skills

  • Texturing & Lookdev: Substance Painter, Photoshop, PBR workflows, UDIMs (multi-tile UVs), texture baking, smart materials
  • Modeling & UVs: Maya, 3ds Max, ZBrush; UV unwrapping/optimization; hard-surface cleanup
  • Rendering & Shading: Basic shader networks; Arnold (introductory); Houdini (upskilling in surfacing workflows)
  • Pipeline & Collaboration: Asset prep for real-time (Unreal/Unity); version control (Perforce); structured pipeline discipline
  • Additional Tools: Nuke (fundamentals), procedural materials exploration
  • Strengths: Photorealism, reference accuracy, iteration speed, feedback responsiveness

Additional Information

Languages: English (Fluent), Hindi (Native), Bengali (Conversational), Japanese (Beginner)

Timeline

Livery Artist

Codemasters (Electronic Arts)
04.2022 - 03.2025

Junior Vehicle Artist (Remote Contractor)

Codemasters (EA)
01.2021 - 03.2022

Freelance VJ & Motion Designer

The GRID & Workstation Media & Events
01.2018 - 01.2020

Graphic Design

Amogue
01.2016 - 01.2020

B.Com. - undefined

Bhawanipur Education Society College

Autodesk Certified Maya Professional - undefined

Autodesk

International Program in Visual Arts & Design (IPVAD) -

MAAC Kolkata

Additional Information

  • Portfolio: Available on ArtStation & upon request
  • Learning: Actively upskilling in Houdini and Arnold to broaden VFX texturing pipeline skills
Arpit Bagaria