Texture & Hard-Surface Artist with 5+ years in PBR texturing, UV layout, and asset prep for shipped AAA titles. Skilled in Substance Painter, Photoshop, Maya, and 3ds Max, with hands-on experience in UV unwrapping, multi-tile UVs (UDIMs), and texture baking. Comfortable setting up basic shaders and shader networks for lookdev. Currently upskilling in Houdini and Arnold to expand surfacing workflow into VFX-style pipelines. Strong eye for realism, detail, and iteration speed; proven ability to deliver high-quality, pipeline-ready textures on deadline.