Summary
Overview
Work History
Education
Work Availability
Project Handling in HCLTech
Project Handled in Perficient, Inc.
Project Handled in PK Global
Projects Handled in iGold Technologies
Skills
Project Handling in Mobile Drive
Project Handled in HCLTech
Project Handled in Perficient, Inc.
Project Handled in PK Global
Projects Handled in iGold Technologies
Hi, I’m

Arunkumar M

Unity 3D Developer
Bengaluru
Seize the Day☀️
Arunkumar M

Summary

Creative 3D Developer with 8+ years of experience. Proficient in C# programming and a strong understanding of game design principles & Automotive Infotainment technology. A passionate and dedicated professional seeking challenging opportunities to contribute to the 3D industry.

Overview

4
years of post-secondary education
8
years of professional experience

Work History

MobileDrive Technology India Pvt Ltd.
Bengaluru, Karnataka

Application Software Senior Engineer
01.2024 - Current

Job overview

  • Handled Unity 3D part on In-vehicle Infotainment (IVI), Advanced Driver Assistance Systems (ADAS), and Artificial Intelligence for software-defined vehicles,
  • Determined equipment failure root cause and implemented solutions.
  • Led cross-functional team for successful completion of multiple internal application projects, ensuring timely delivery within budget constraints.
  • Mentored junior engineers, providing guidance in best practices and fostering professional growth opportunities.

HCLTech

Technical Lead
08.2022 - 01.2024

Job overview

  • Working on smart camera detection application for Sony India, Bangalore.
  • Provided training for freshers on Unity 3D essentials.

Perficient, Inc.

Senior Technical Consultant
12.2021 - 07.2022

Job overview

  • Collaborated with stakeholders to transform client requirements into turnkey solutions.
  • Analyzed client business processes to propose optimal software applications for unique requirements.

PK Global India

Senior Software Engineer
12.2020 - 12.2021

Job overview

  • Coordinate efforts with other developers, plan high level architecture for solutions, code software to spec, track and resolve software defects.
  • Developed scalable applications using agile methodologies for timely project delivery.

iGold Technologies

Game Programmer
10.2016 - 11.2020

Job overview

  • Worked on teams to plan, design, and produce games for mobile devices
  • Involves creating visual content for the game and writing code to implement all the Game's features and functionality.

Education

Sri Ganesh College of Engineering & Technology
Puducherry

B.Tech from Electronics And Communications Engineering
08.2012 - 05.2016
Availability
See my work availability
Not Available
Available
monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
swipe to browse

Project Handling in HCLTech

#1

Title : SCDA CG (Smart Camera Dashboard Application) Team Size : 3

Platform Targeted: Windows  Client : SONY

Duration : 10 months

Description :

Smart camera dashboard application (SCDA) is focused to developing on analysis people movement detection, based on movement capturing by SONY smart camera creating metadata report considering various factors like Age and Gender. People movement analysis could be used in various sectors like Business area, Residential area and Public facilities.

 Roles and Responsibilities

  • Implemented AI behavior, user interfaces, and interactive systems using C# and Unity's scripting API.
  • Implemented Path creation Algorithm to make the people walk in that route and do stop at some points for few secs to view the products and resume their walk.
  • Involved in rendering multiple camera simultaneously and saved it as Image sequence without frame drop.
  • Created a mp4 output by converting the Image sequence using FFMPEG plugin.
  • Implemented options to Save and load their progress.
  • Provided Extensive support to clients by implementing all their requirements and changes.


#2

Title: Unity 3D Training Team Size: 5

Roles and Responsibilities

Provided training for freshers on Unity 3D essentials.


Project Handled in Perficient, Inc.

Title : CBI - 3D Team Size : 3

Platform : Windows & IOS Duration : 6 months

Description

It is a 3D Environment that reflects Office premises where their products and services are showcased for their client visit. I developed it in Unity 3D Engine and released it on two platforms (Windows and IOS) as per the requirement.

Roles and Responsibilities

  • Developed the project which includes Logic, UI, and download functionality.
  • Worked on Multi-Language Support, Object Interaction, Animation and Lighting of the Environment.
  • Worked on XCode to release it in the Apple App Store for IOS Release.
  • Provided Extensive support to clients by implementing all their requirements and changes.
  • Implemented Localization using Google sheets.

Project Handled in PK Global

Title : Trainer Station System Team Size : 6

Category : Simulation Duration : Ongoing

Description

Trainer Station aims to provide training on rail road equipment. The solution shall be used in a typical training environment where trainers use these simulations to train and evaluate skills of trainees.

Roles and Responsibilities

  • Resolved existing performance issues in Trainer station and provided extensive support to clients by implementing all required updates and changes.
  • Worked with project managers, developers, QA and clients to resolve technical issues.
  • Created proofs of concept for innovative new solutions.

Projects Handled in iGold Technologies

#1

Title : Unblock Zoo Team Size : 2

Platform : Android Type : Game Category : Puzzle

Duration : 1 Year 2 months

Description

It is a level based 2D puzzle game with leaderboards and ranking. 500K+ downloads.

Roles and Responsibilities

  • Involved in programming the project which includes Game Logic,UI and Facebook competition.
  • Involved in integrating Facebook and Ads.


#2

Title : Street Chaser Team Size : 5

Platform : Android, IOS Type : Game Category : Adventure

Duration : 1 Year

Description

It is a 3D Running Chasing game with many Modes including Multiplayer. 100M+ downloads.

Roles and Responsibilities

  • Involved in programming Multiplayer part. (Playfab) Involved in integrating Ads and Facebook.


#3

Title : A Multiplayer Shooting Game (Confidential) Team Size : 7

Platform : Android (Unreleased) Type : Game Category : Shooting

Duration : 1.8Years

Description

It is a 3D Multiplayer Shooting game with all latest features.

Roles and Responsibilities

  • Implementing Photon Bolt API in project for Multiplayer.
  • Implemented Microsoft Azure Playfab API and managed players accounts in Playfab.
  • Involved in programming Matchmaking part and other UI related stuffs.

Skills

Game Engine

  • Unity 3D
  • Unreal Engine 5 (Novice)

Programming Languages

  • C# & Unity's scripting API
  • Java

Graphic Designing Tools

  • Character Creator 4

IDE

  • Visual Studio
  • Android Studio

Version Control Systems

  • Git
  • SVN


Project Handling in Mobile Drive

Title : Digital Cockpit for Seamless Mobility Experience Team Size : 9

Platform Targeted: Vera / Automotive Head Units  Client : Stellantis (Parent Company)

Specific Module : Settings Module

Duration : Jan 2024 - till

Description :

A seamless mobility experience is one where all of your connected devices know your vehicle, and your vehicle knows you and your other connected devices even if they are not part of the driving experience, such as home automation devices and smart speakers. Seamless mobility means people can be more productive, safer, more comfortable, better informed and entertained when in their vehicle.

Roles and Responsibilities

  • Developing infotainment apps & in-vehicle multi-screen interaction systems as part of the Settings team in a large scale digital cockpit project.
  • Focused on the UI development Unity C# as main role and also bridging C++ and C# code to ensure smooth functionality and integration.
  • Contributed to the localization feature for a global user experience.
  • Worked on MVI Architecture (Mode-View-Intent), continuously improving app functionality and performance through iterative development cycles.
  • Worked on other two modules(DigitalKey and WifiClient) from Scratch and integrated those app together to achieve the requirement.
  • Ensured high quality through testing and bug fixes, enhancing the overall seamless mobility experience.
  • Assisted junior developers in completing tasks and troubleshooting issues, fostering team growth and knowledge sharing.

Project Handled in HCLTech

#1

Title : SCDA CG (Smart Camera Dashboard Application) Team Size : 3

Platform Targeted: Windows  Client : SONY

Duration : 10 months

Description :

Smart camera dashboard application (SCDA) is focused to developing on analysis people movement detection, based on movement capturing by SONY smart camera creating metadata report considering various factors like Age and Gender. People movement analysis could be used in various sectors like Business area, Residential area and Public facilities.

 Roles and Responsibilities

  • Implemented AI behavior, user interfaces, and interactive systems using C# and Unity's scripting API.
  • Implemented Path creation Algorithm to make the people walk in that route and do stop at some points for few secs to view the products and resume their walk.
  • Involved in rendering multiple camera simultaneously and saved it as Image sequence without frame drop.
  • Created a mp4 output by converting the Image sequence using FFMPEG plugin.
  • Implemented options to Save and load their progress.
  • Provided Extensive support to clients by implementing all their requirements and changes.


#2

Title: Unity 3D Training Team Size: 5

Roles and Responsibilities

Provided training for freshers on Unity 3D essentials.


Project Handled in Perficient, Inc.

Title : CBI - 3D Team Size : 3

Platform : Windows & IOS Duration : 6 months

Description

It is a 3D Environment that reflects Office premises where their products and services are showcased for their client visit. I developed it in Unity 3D Engine and released it on two platforms (Windows and IOS) as per the requirement.

Roles and Responsibilities

  • Developed the project which includes Logic, UI, and download functionality.
  • Worked on Multi-Language Support, Object Interaction, Animation and Lighting of the Environment.
  • Worked on XCode to release it in the Apple App Store for IOS Release.
  • Provided Extensive support to clients by implementing all their requirements and changes.
  • Implemented Localization using Google sheets.

Project Handled in PK Global

Title : Trainer Station System Team Size : 6

Category : Simulation Duration : Ongoing

Description

Trainer Station aims to provide training on rail road equipment. The solution shall be used in a typical training environment where trainers use these simulations to train and evaluate skills of trainees.

Roles and Responsibilities

  • Resolved existing performance issues in Trainer station and provided extensive support to clients by implementing all required updates and changes.
  • Worked with project managers, developers, QA and clients to resolve technical issues.
  • Created proofs of concept for innovative new solutions.

Projects Handled in iGold Technologies

#1

Title : Unblock Zoo Team Size : 2

Platform : Android Type : Game Category : Puzzle

Duration : 1 Year 2 months

Description

It is a level based 2D puzzle game with leaderboards and ranking. 500K+ downloads.

Roles and Responsibilities

  • Involved in programming the project which includes Game Logic,UI and Facebook competition.
  • Involved in integrating Facebook and Ads.


#2

Title : Street Chaser Team Size : 5

Platform : Android, IOS Type : Game Category : Adventure

Duration : 1 Year

Description

It is a 3D Running Chasing game with many Modes including Multiplayer. 100M+ downloads.

Roles and Responsibilities

  • Involved in programming Multiplayer part. (Playfab) Involved in integrating Ads and Facebook.


#3

Title : A Multiplayer Shooting Game (Confidential) Team Size : 7

Platform : Android (Unreleased) Type : Game Category : Shooting

Duration : 1.8Years

Description

It is a 3D Multiplayer Shooting game with all latest features.

Roles and Responsibilities

  • Implementing Photon Bolt API in project for Multiplayer.
  • Implemented Microsoft Azure Playfab API and managed players accounts in Playfab.
  • Involved in programming Matchmaking part and other UI related stuffs.
Arunkumar MUnity 3D Developer