Enthusiastic and detail-oriented aspiring 3D Rigging Artist with a strong foundation in character rigging, skin weighting, and deformation systems. Proficient in using industry-standard software such as Autodesk Maya & Blender to create functional and animation-ready rigs. Skilled in building control rigs, creating dynamic setups, and optimizing rigs for real-time engine like Unreal Engine . Passionate about learning and applying new techniques to bring characters and assets to life. Known for problem-solving, adaptability, and effective collaboration in team environments. Eager to contribute creativity and technical expertise to innovative projects in animation, games, and visual effects.
Character and creature rigging (biped, quadruped, and mechanical)
undefinedAutodesk Maya
Unreal Engine