

My profound childhood fascination with games ignited a career path centered on understanding their construction. Proficient in a suite of industry-leading software including 3DS MAX, Procreate, Substance Painter, and Substance 3D Designer, I excel in 3D modeling, texturing, rendering, and level design.
I'm proficient in various texturing techniques, from procedural, atlas maps to tiling texturing, all optimized for peak performance. This adaptability allows me to cater to top notch quality and efficiency in every project.
My professional journey has encompassed collaborations with diverse clients and companies, each encounter reinforcing my steadfast dedication to achieving project objectives while adhering to deadlines. I embrace feedback as a catalyst for continuous improvement, ensuring that each endeavor exceeds expectations and resonates with the discerning eye.