Software Engineer with 7+ years of experience in system software validation, platform debug, and software development. Skilled in Windows power management, device drivers, and firmware validation at Intel, with hands-on expertise in debugging across hardware–firmware–OS layers using WinDbg, JTAG, and CRO. Strong coding background in C++, C#, and Unity, having developed and optimized multiple casino slot and lottery games from concept to release. Recognized for problem-solving, adaptability, and cross-team collaboration, delivering reliable solutions in both system engineering and game development.
I am part of the Core Computing Group as a Debug & Validation Engineer, where my primary responsibility is ensuring the stability and performance of Intel CPUs for Laptops, Desktops, and Workstations. I work across multiple platforms and am often engaged as a horizontal resource for complex debug and validation tasks.
Key Responsibilities:
Tools & Technologies: C++, Visual Studio 2022, JTAG Debugger, WinDbg, JIRA, Git, Perforce
Programming & Frameworks: C, C#, Unity 3D, OOP, State Machines