I’m a fresher environment artist with a solid base in real-time world-building and about 4.5 years of making engaging gaming content. I love crafting atmospheres, keeping asset workflows clean, and using lighting to tell a story. I work fast, pay attention to what resonates with audiences, and communicate ideas clearly. My fundamentals are strong—modeling, UVs, and PBR texturing—and I’m excited to join a studio where I can build beautiful, performant environments and share the process through compelling short-form content.