Experienced Creative Director and Concept Artist with over a decade of expertise in 3D production for Web/AR/VR platforms. Proficient in industry-standard 3D illustration and editing software, including Unity, Unreal, Blender, Autodesk 3Dsmax, Adobe Creative Suite, and more. Adept at managing projects from start to finish, with strong organizational and communication skills. Dynamic and enthusiastic producer known for successfully meeting tight deadlines and exceeding goals. Led teams of artists, communicated visions, approved concepts, managed budgets and timelines, and adapted agile techniques to scale production. Well-versed in project management tools such as Notion, Wrike, Jira, and Confluence. A methodical approach to production ensures success in any creative endeavor.
Overview
14
14
years of professional experience
15
15
years of post-secondary education
Work History
3D Manager
Ashley Furniture Industry
10.2023 - Current
Team Leadership & Development
Led the hiring and onboarding of a high-performing Arch Viz team from the ground up.
Designed and implemented training programs to align the team’s skills with industry standards.
Fostered a culture of creativity, collaboration, and continuous learning within the team.
Provided mentorship, performance reviews, and career development opportunities for team members.
Project & Resource Management
Managed multiple projects simultaneously, ensuring deadlines and quality standards are met.
Allocated resources efficiently based on project requirements, deadlines, and artist capabilities.
Developed and optimized workflows to enhance productivity and consistency in visual output.
Maximized performance by monitoring daily activities and mentoring team members.
Monitored project progress, identified risks, and implemented contingency plans.
Stakeholder & Client Management
Acted as the primary point of contact for stakeholders in Tampa, USA, ensuring clear communication and alignment on project goals.
Collaborated with US-based partners to refine processes and enhance visualization standards.
Presented project updates, milestone progress, and final deliverables to clients and stakeholders.
Managed expectations by balancing creative vision, technical feasibility, and business objectives.
Quality Control & Process Improvement
Established quality benchmarks for product visualization to maintain a high standard of output.
Conducted regular reviews and feedback sessions to ensure visual consistency and accuracy.
Researched industry trends and new technologies to enhance the team's efficiency and output quality.
Implemented SOPs and best practices for rendering, modeling, and post-production workflows.
Ensured the team utilizes the latest tools, software, and rendering techniques for optimal results.
Provided technical guidance on lighting, texturing, rendering, and composition.
Explored automation and AI-driven solutions to improve workflow efficiency.
Studio Producer (interactive Apps)
YMediaLabs (Contract with Watsonite Systems Pvt Ltd)
04.2023 - Current
Documented user stories, specifications, and product features into detailed work order to communicate across teams and build mandatory requirements.
Monitored production and evaluated performance against set targets, making adjustments to areas of weakness.
Prioritized roadmap in order to achieve product goals and metrics.
Assessed costs and estimated production capabilities to evaluate economic viability.
Liaised with clients to better understand business needs and current market landscape.
Developed tool on top of unreal with powered by AI (Stable diffusion API) for clients to generate images with controls better than ever before replacing traditional offline Image and video rendering techniques and reduced the turn around time by 60% - 80%.
Lead integration efforts of AR & VR solutions for architecture and infrastructure projects with mobile and web platforms using pixel streaming tech, specifically using Unreal 5.0, enhancing accessibility and usability.
Recommend and design tailor-made AR & VR applications using Figma, Unity, Unreal Engine, and other relevant platforms, resulting in 10% increased client satisfaction.
Worked closely with the growth team and assisted in marketing and business development initiatives, showcasing the capabilities of AR & VR technology to potential clients across North america and KSA, contributing to a 10%-15% increase in client acquisition.
Developed and delivered technical training to clients and internal teams, empowering them to effectively utilize AR & VR applications, resulting in a 30% increase in user adoption.
Defined clear project scopes, achievable timelines, and budgets for AR & VR projects using Unity, Unreal and relevant tools, ensuring project completion within budget and on time.
Successfully resolved complex technical issues related to AR & VR applications and experiences, resulting in a 25%-40% decrease in user-reported bugs and glitches.
Deliver a variety of collaterals, including brochures, placemats, illustrations, layouts, infographics, on-screen presentations, proposals, microsites, motion graphic content, and social media collaterals, by providing creative leadership to the design teams.
Hired, trained and managed production staff and crew members to build highly qualified team and boost overall performance.
Freelance Unity 3D Artist (20 Hrs/week)
Brewed Games Pvt. Ltd.
08.2021 - 04.2023
Producing high-quality organic (e.g., shrubs) and hard surface (e.g., buildings) models and texture maps in line with brief and reference material, including interpreting abstract ideas.
Conceptualized compelling 3D Art, visual effects and motion graphics for logos, symbols, backgrounds and special features.
Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference).
Ensuring consistency of UV mapping and polygonal subdivisions.
Working closely with Design and Art Directors to ensure their geo (and textures maps) are working as they should be and addressing mesh fixes as required.
Optimizing the topology of assets in their scene so the environment runs at a manageable frame rate.
Mapping out scenery elements and props that help drive the story of the game.
Worked with other artists, and programmers to execute projects on time and within tech. budgets and constraints.
Conducted modeling and texture optimization for real-time 3D game applications.
Worked closely with software engineers to produce final assets in formats for integration into game compilation.
3D Art Director
Inspirit learning Pvt. Ltd.
08.2021 - 02.2023
Led 3D Studio team, created stunning 3D concepts, and ensured project vision alignment. Managed VR Asset Creation team, proficient in Unity, Unreal Engine, and Maya, overseeing hiring and professional growth.
Manage VR Asset Creation team - Was responsible for 3d production team creating 3D models, textures, and other assets that are used in VR environment. Proficient in software tools such as Unity, Unreal Engine, and Maya. Also was overseeing hiring, training and professional growth of employees.
Developed design system, reducing production time from 2 weeks to less than 24 hours, enabling 500+ environment variations.
Developing design guidelines and documentation - As XR/VR designer I created design guidelines and documentation that outline design principles, specifications, and requirements for project.
Maintaining awareness of XR/VR industry trends - As XR/VR designer I stayed up to date with latest trends and advancements in VR industry which involved attending industry events, reading industry publications, and keeping eye on what other designers are doing.
Developed artistic visual products while working within defined technical constraints.
Maintained clear communication with precise technical writing to document and inform critical processes and identified plans and resources required to meet project goals and objectives.
Initiated and implemented agile mythologies to scale art production to meet content new request from content creators/teachers.
Collaborated with product owners, team members, technologists and other scrum masters to define solutions and drive progress. Acted as go-to resource for engineering team, providing clarity on tasks, gathering missing assets or requirements and handling project changes.
Concept Artist
Real World One India
12.2020 - 07.2021
Brainstormed different ideas and images for new VR experience concept.
Monitored emerging UX design trends and practices for useful techniques and cutting-edge developments suitable for integration into future projects.
Participated in design review meetings to brainstorm new environment design system developments through collaborative thinking.
Worked with art director and other artists to better understand project scope.
Integrated concept art in unreal to test the experience for scale , proportions and lighting before handing it over to the environment artist.
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities.
Utilized Software's like 3Dsmax, Corona Renderer and Unreal to create concepts for multiple medical and training VR projects.
Created high resolution 3D images and illustrations
Generated prototypes to pitch to art department for new VR experiences.
Resolved issues with visual data and graphics and handled troubleshooting tasks.
Sr. Designer(Consultant)
Xarpie Labs
06.2020 - 11.2020
Obtained approval of concepts by submitting rough drafts to principal architect/client.
Met aesthetic and technical criteria to complement design usability and enhance functionality with attractive layouts.
Managed technological considerations to transform and manipulate artwork.
Collaborated with production on task list creation to meet overall project goals on time.
Contributed to creative process through original ideas and inspiration.
Maintained consistent use of graphic imagery in materials and other marketing outreach.
Planned project concepts by researching and studying information.
Created high-quality assets to match real world measurements. Involved in goal-setting, ensuring tight deadlines are met.
Art directed and rendered the in-house residential and commercial projects to the client/marketing team's requirements.
Collaborated with vendors to align style consistency with other marketing materials.
Worked with technical design and product management to provide accurate and complete design packages.
Founder/Art Director
VDOT Studio
01.2018 - 11.2020
Design UX for the in-house VR products targeting Architecture and medical experiences. Delivered more 20+ VR and XR experience in any financial year.
Conducted target market research to scope out industry competition in AR/VR platforms and identify advantageous trends.
Established, optimized and enforced business policies to maintain consistency and high-quality standards across studio operations.
Developed key operational initiatives to drive and maintain substantial business growth.
Introduced new matrix organizational plan with clear roles and responsibilities to enhance processes while ensuring quality and regulatory compliance.
Conducted regular weekly training and skill development sessions for team.
Created high-quality assets to match real world measurements. Involved in goal-setting, ensuring tight deadlines are met.
Ensure quality of renders on regular basis to standardize quality. Create relevant performance metrics to assess speed of production team.
3D Animator/TeamLead
Embibe (Indiavidual Private Limited)
02.2019 - 05.2020
Work in sync with product, brand and marketing team to produce creative/design solutions through VR/XR platforms on Oculus quest on MS holo-lens.
Managed vendor for video productions and oversaw $40000 budget and initiated pilot project with hand full of vendors and worked closely with project management team to design workflow.
Produced 5000+ edtech videos and realtime experience supporting different curriculum in collaboration with In-house and a vast network of vendors and freelancers.
Lead multiple teams of 3D artists and assist/train them for asset optimization and engine integration for web/VR educational experiences.
Planned, designed and scheduled phases for large projects.
Piloted Asset procurement team for all 3D asset purchasing needs for real-time web experience for CBSE and other Govt authorized board.
Accelerated progress by continually reviewing performance, budgets and project timelines.
Combined technical and artistic abilities to accomplish challenging animation objectives.
Created high-quality assets to match real world measurements. Involved in goal-setting, ensuring tight deadlines are met.
Ensure quality of models on regular basis to standardize quality. Create relevant performance metrics to assess speed of production team.
Worked on ETVX documents and process flows for pilot web/VR educational experience endeavor.
Design virtual set from Pre-production to high glossy finished virtual set for various competitive exams video solutions .
Senior 3D Artist
Machani Infra Development Corporation
11.2016 - 03.2018
Worked with various portfolios and business verticals of the group which includes Mayaxis (AR/VR/MR solutions).
Art directed and rendered the in-house residential and commercial projects to the client/marketing team's requirements.
Worked closely with Client/customers to understand needs and provide service.
Lead team in delivery of VR project, resulting in immersive photo realistic renders.
Worked closely with the in-house VR developer designing UI/UX and developed 360 content using 3ds max, Vray and after effects for post production.
Designed project time frames and schedules and updated on a regular basis.
RnD and implement leanings to various use-cases like 3D scanning for restoring/documenting ancient art and sculptures.
3D Artist
Atman Software
01.2014 - 07.2016
Modeled and textured 3d assets for VR and web experiences with accuracy and fullness as per art department specifications for real time applications.
Coordination with art director in adherence to project budget limits.
Transformed ideas into high-quality visuals and creations to fulfill client requests.
Collaborated with marketing and sales departments to create high-quality images and illustrations to enhance publications and presentations.
Cultivated relationships with other artists and internal partners to develop positive rapport for future opportunities.
Active in Rnds and LnDs in evolving modeling, texturing, rendering and composition trends.
Maintained excellent attendance record, consistently arriving to work on time.
3D Artist (consultant)
Whitemelon Pvt. Ltd.
01.2012 - 12.2013
Organized and detail-oriented with a strong work ethic.
Worked effectively in fast-paced environments.
Resolved problems, improved operations and provided exceptional service.
Paid attention to detail while completing assignments.
Created optimized 3D models and texture for realtime and ofline applications
Worked flexible hours across night, weekend and holiday shifts.
Learned and adapted quickly to new technology and software applications.
Education
Professional Diploma in Game Art - Arts And Animations
Asian Institute Of Gaming And Animation
Bangalore
04.2010 - 05.2011
Diploma in Animation - Arts And Animation
International Academy Of Film And Television IAFT.
PHILIPPINES- Cebu City
01.2013 - 12.2013
Pre University College -
Cathedral Comp. PU College
Bangalore
04.2004 - 05.2007
1st -10th Std. -
Air Force School
Bangalore
04.1994 - 06.2004
Skills
3DS Max & Maya
Corona & Vray Renderer
Adobe Creative Suite
Unreal engine
Untiy
Project Management
Visual storytelling
Production layouts
Figma
Art Direction
Project Management
Timeline
3D Manager
Ashley Furniture Industry
10.2023 - Current
Studio Producer (interactive Apps)
YMediaLabs (Contract with Watsonite Systems Pvt Ltd)
04.2023 - Current
Freelance Unity 3D Artist (20 Hrs/week)
Brewed Games Pvt. Ltd.
08.2021 - 04.2023
3D Art Director
Inspirit learning Pvt. Ltd.
08.2021 - 02.2023
Concept Artist
Real World One India
12.2020 - 07.2021
Sr. Designer(Consultant)
Xarpie Labs
06.2020 - 11.2020
3D Animator/TeamLead
Embibe (Indiavidual Private Limited)
02.2019 - 05.2020
Founder/Art Director
VDOT Studio
01.2018 - 11.2020
Senior 3D Artist
Machani Infra Development Corporation
11.2016 - 03.2018
3D Artist
Atman Software
01.2014 - 07.2016
Diploma in Animation - Arts And Animation
International Academy Of Film And Television IAFT.
01.2013 - 12.2013
3D Artist (consultant)
Whitemelon Pvt. Ltd.
01.2012 - 12.2013
Professional Diploma in Game Art - Arts And Animations
Insights Analytics Manager, Advanced Analytics at Commonwealth Bank of AustraliaInsights Analytics Manager, Advanced Analytics at Commonwealth Bank of Australia
Lead SERVICE ANALYST - RESILIENCY MANAGER at Societe Generale Global Solutions Center Pvt Ltd, Bangalore | Bangalore, INDIALead SERVICE ANALYST - RESILIENCY MANAGER at Societe Generale Global Solutions Center Pvt Ltd, Bangalore | Bangalore, INDIA