
Hard Surface Artist with 2.5 years of experience in 3D modeling and texturing. Proficient in industry-standard tools such as Autodesk Maya, Substance Painter, Unreal Engine, Marmoset Toolbag, and Adobe Creative Suite. Skilled at creating high-quality, realistic assets, with a strong understanding of modern PBR workflows and production pipelines.
A collaborative team player who works effectively in group environments, and communicates well throughout the creative process.