I have a deep passion for gaming that drives my work as a 3D artist I believe that great games come from a blend of creativity, technology, and collaboration, and I’m excited about the possibility of contributing to a team that shares this vision
In current role as a 3D Artist, I have continued to expand skills and contribute to innovative projects. I focus on creating high-quality 3D assets for immersive experiences, collaborating closely with team to ensure artistic vision aligns with gameplay functionality.
Over the past two years, I've taken on increased responsibilities, including Associate Team Lead (for one Project), and mentoring junior team members. I have further enhanced expertise in Organic Modeling, such as character Props / Gear , environment design, Weapons. This role has not only allowed me to grow technically, but also strengthened my ability to work effectively in a team-oriented environment.
Junior 3D Artist (1 year)
During my first year at Exigent VRX, I built a solid foundation in 3D modeling, texturing, and understanding game pipelines. I worked on various projects that allowed me to develop my technical skills and learn industry-standard practices.
3D Artist (2 years)
After my initial year, I was promoted to a 3D Artist position, where I took on more complex projects and responsibilities on Games like Mortal Kombat 1. I further refined my skills in environment creation, and optimization for smooth Game Expierence, contributing to the overall success of our projects.
AutoDesk Maya
3DS Max
TopoGun
PhotoShop
Zbrush
Speed Tree
Substance Painter
Marmoset Toolbag
I have a deep passion for gaming that drives my work as a 3D artist I believe that great games come from a blend of creativity, technology, and collaboration, and I’m excited about the possibility of contributing to a team that shares this vision