Summary
Work History
Education
Skills
Projects
Languages
Websites
Timeline
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Chaitanya Mungi

Chaitanya Mungi

Summary

As a results-oriented Quality Control (QC) professional, I have a proven track record in the successful launch and continuous improvement of high-quality video games. My extensive experience in testing, bug reporting, and collaborative communication, combined with a deep passion for gaming, ensures that I uphold the high standards expected in the dynamic gaming industry. Additionally, my interest in Game Art and Environment Art, showcased in my 3D modeling portfolio on Artstation, allows me to contribute creatively and technically to game development, making me a valuable asset to any development team.

Work History

Junior QC

Ubisoft
  • Testing for bugs and glitches on daily basis
  • Perform User Acceptance Testing daily as new implementations are always getting added and needs testing
  • It also includes Planning & Creating Test Cases according to the scope, Documenting test results and sharing them developers so as to resolve hampering issues and deliver a smooth player experience
  • Black box testing also comes under daily routine as implementations are not final and changes are constant in the development lifecycle
  • Knowledge of QC Pipeline in Game development, from Prototype to release and post release
  • Reviewed development process and identified areas for improvement in order to increase efficiency and accuracy.
  • Documented all phases of QA process including test plans, results and final reports.

QC Tester

Ubisoft
  • Performed Compliance Testing to ensure game adheres to platform guidelines and is a must to deliver a product on chosen platforms, smoothly
  • Knowledgeable in Sony's TRC's, Microsoft XR's and Nintendo's Lotcheck
  • Gained Test Analysis skills as it's a daily routine and is a must to determine efficiency of test coverage and smooth execution of it
  • Analyzed game requirements and created test cases to verify functionality
  • Have contributed to automated testing in forming ideas and executing them in co-ordination with developers
  • Collaboration and documentation of every single workflow changes or new information, conducted knowledge sharing sessions for new and emerging processes that could be implemented in testing
  • Working with development teams, providing feedback and collaborating to identify and solve problems
  • Handling the Platform team and all team members under them, to collaboratively work and ensure smooth validation from Sony Requirement Team
  • Provided training and mentorship to junior testers on testing techniques and best practices.

Education

Bachelor of Science - Animation & Gaming

Bharati Vidyapeeth University
Pune, Maharashtra, India
03-2018

Skills

  • JIRA and XRay
  • Testrail
  • Confluence
  • Miro
  • Microsoft Office
  • Test case creation
  • Regression Testing
  • User Acceptance Testing
  • Quality Assurance
  • Test management
  • Manual test case preparation
  • Functionality Testing
  • Issue Documentation

Projects

Just Dance 2020 - Just Dance 2025, XDefiant, Mario + Rabbids Sparks of Hope

Languages

Marathi
First Language
Hindi
Intermediate (B1)
B1
Japanese
Beginner (A1)
A1

Timeline

Junior QC

Ubisoft

QC Tester

Ubisoft

Bachelor of Science - Animation & Gaming

Bharati Vidyapeeth University
Chaitanya Mungi