Empowering Experiences with Expert Unity Development | AR/VR/XR | Game & App Wizard | Let's Innovate Together
Overview
5
5
years of professional experience
Work History
Senior Game Developer
Pixent Interactive
08.2020 - Current
Tested game builds across multiple platforms including Android, iOS, Windows Phone, and WebGL.
Identified areas of improvement within existing codebase and implemented necessary changes accordingly.
Utilized version control systems such as Git to manage source code changes.
Optimized game performance by reducing draw calls and increasing frame rate.
Developed C# scripts to create game logic and mechanics in Unity.
Trained junior programmers on coding standards, best practices and debugging techniques.
Game Intern
Capermint technologies
12.2019 - 06.2020
Wrote code to determine mechanics and gameplay of new software.
Researched new technologies related to gaming development and implemented them into existing projects.
Education
MCA -
Indus University Ahmedabad
Ahmedabad, Gujarat, India
06.2020
BCA -
Indus University
Ahmedabad, Gujarat, India
06.2018
Skills
Unity 3D
C#
C
Augmented Reality(AR Foundation)
Virtual Reality
Mixed Reality
Cinematography
Programming Principles
Shader Development
Visual Effects in Unity
Editor Scripting
Video game development
Coding skills
Prototype Development
Accomplishments
Gold Medal in college for Best project in MCA, 05/2018, 05/2020
Achievement Award in MCA for scoring highest CGPA, 05/2018, 05/2020
Projects
Doktopus App (Munich International Documentary Film Festival) (03/2021 - 04/2021) - Engineered an AR application for the Munich International Documentary Film Festival, elevating user engagement through interactive content scanning, thereby enriching the festival experience. Achieved seamless AR integration, enhancing both performance and user interaction, by employing advanced Unity 3D and C# programming techniques. Conducted thorough user feedback analysis to continuously refine application features.
Treepath AR (01/2021 - 05/2021) - Engineered a captivating AR application for a Swiss treetop walkway, segmented into child and adult zones, leveraging Unity 3D and C# to craft interactive and educational experiences. Innovated with Volucap technology for the adult section, integrating historical narratives into the AR environment, which enriched the storytelling aspect and enhanced cultural appreciation.
Sensiks VRExperience (12/2021 - 04/2022) - Engineered a groundbreaking VR experience for Sensiks, simulating a parachute jump, by expertly leveraging Unity 3D and C# to create a highly immersive parachuting adventure, achieved by meticulously focusing on realistic user interactions and environments.
Lindau AR (05/2022 - 07/2022) - Engineered an AR application for art exploration in Lindau city, leveraging GPS navigation and image tracking to enhance cultural engagement, as measured by increased visitor interactions at art locations, by creating an immersive art discovery experience.
BLVD Stories (05/2023 - 11/2023) - Engineered BLVD Stories, an AR application that provided historical insights about Jewish life in Germany, leveraging Unity 3D and C# to create an immersive exploration of historical sites. In this application user has to use map navigation to move to some point of interest when he reaches that location he will able to see the a character from that time explain about historical significance of that place.
VR Project (01/2023 - 02/2023) - I developed a puzzle game where user has to complete a puzzle. in that puzzle we have to place tile given in one plate into other plate but in its correct position.
VR Project (06/2023 - 07/2023) - I have created a virus shooter game in this project in which use has to shoot flock of viruses and destroy it and gain high score. This game was an addition to app feature to enhance user experience and make application fun.
Technical Support Specialist/Application Support Analyst at IBKR (Interactive Brokers)Technical Support Specialist/Application Support Analyst at IBKR (Interactive Brokers)