
Results-driven Engineering Lead with 14 years of experience in designing and optimizing game engine technologies across diverse platforms, including Android, iOS, and console. Proficient in modifying Unity Engine Source Code (C++/C#), collaborating on engine development, and enhancing performance. Skilled in modern C++, data-oriented design, and leveraging AI-Augmented Software Engineering to boost development efficiency and quality.
Technical Leadership
Engine Architecture
Performance Engineering
Runtime Systems
Rendering Systems
Graphics & Rendering
Unity Engine Source Code (C/C#)
Modern C
Shader development
Vulkan
DirectX