Summary
Overview
Education
Skills
Software
Accomplishments
Projects
Work History
Timeline
Deepak Kalyani

Deepak Kalyani

Software Engineer
Pune,India

Summary

Software engineering professional with deep expertise in developing robust, scalable applications. Strong focus on team collaboration, driving projects to successful completion, and adapting to evolving requirements. Proficient in multiple programming languages, frameworks, and tools. Values delivering high-quality results and fostering productive work environment.

Overview

2
2

Years of Backend Development - Java (2023-present)

3
3

Years of Unity game development - C# (2019-2023)

3
3

Years of post-secondary education (2015-2018)

Education

B.C.A. - Computer Applications Development

Mamasaheb Mohol College, Pune
06.2015 - 06.2018

Skills

Java

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Software

Intellije Idea Community

Unity

Fork (git client)

Affine pro (Note taking & design)

VS Code

Visual Studio Community

Accomplishments

  • Achieved 50% boost in productivity by introducing Affine pro software for Design & document tasks.
  • Optimized development workflow by integrating AI-assisted tools, resulting in a 30% reduction in development time across multiple projects.
  • Documented and resolved SDK,which led to reduced crash issues by 80 %
  • Provided extensive documentation on apps to clients outlining all aspects of the implemented updates and changes, resulting in a 50% reduction in client support calls.

Projects

User Analytic System - [Java, Spring boot, MySQL, Redis, Kafka, Docker]

  • Leveraged Redis to cache frequently accessed metrics and reduce database load, improving API response time by over 50%.
  • Structured Kafka topics and consumer groups based on event type and processing priority, which reduced message lag during peak hours by 40% compared to the client's previous batch-based system.

Authentication & Leaderboard System - [Java, Spring boot, MySQL, Redis, Docker]

  • Introduced in-memory session caching using Redis, cutting redundant authentication DB lookups by ~80% and lowering login API response times
  • Added basic abuse protection (rate-limiting and login attempt tracking), which led to a 40% drop in failed login traffic and enhanced API stability under brute-force attempts.

Teen patti (Casino)-[Unity, Unity PUN]

  • Used Unity Photon PUN for multiplayer. Implemented bot logic for offline play.‬
  • Utilized existing game utility for gameplay logic.

Roulette (Casino)-[Unity, Websocket]

  • Implemented on websocket for realtime gameplay.
  • Developed FSM (Finite state machine) for handling gameplay states by simplifying gameplay logic & performance by 20 %.

Ludo (Casino)-[Unity, Websocket]

  • Developed bot behavior.
  • Implemented FSM for turn handling & gameplay states.
  • Implemented shop & dashboard.

SongBeat (Music)-[Unity, UI]

  • Bugfixes & UI optimization.
  • Code review

Battle saga (Real time strategy)-[Unity]

  • Fixed crash issues caused during upgrading building + attack by introducing cooldown system for api & game update calls.
  • Fixed path finding issue for a character (goblin, etc).

Apples & Bandana (Kids learning)-[Unity]

  • Fixed crash issue in the kids world by optimizing code & utilizing unity's addressable system.
  • Reduced game lag by 30 % by implementing object pooling.

Work History

Software Engineer

Juego Studio
Bengluru, India
10.2023 - 04.2025
  • Enhanced software functionality by identifying and resolving complex technical issues.
  • Mentored junior developers, fostering professional growth and enhancing team productivity.
  • Developed scalable applications using agile methodologies for timely project delivery.
  • Managed multiple projects simultaneously while maintaining strict deadlines and high-quality standards.

Software Engineer

Gameshastra
Remote, India
12.2020 - 10.2023
  • Enhanced player experience by designing and developing immersive 2D and 3D game levels.
  • Contributed to project success by optimizing code, reducing overall development time.
  • Integrated third-party assets and plugins to enhance game features and functionality.
  • Participated in regular code reviews to maintain clean and efficient codebase across projects.

Junior Software Developer

Melayer LLP
Pune, India
07.2019 - 08.2020
  • Contributed to increased player retention through the development of compelling in-game challenges and rewards.
  • Demonstrated strong problem-solving skills by troubleshooting complex gameplay issues under tight deadlines.
  • Streamlined communication between team members by maintaining accurate documentation of design decisions, changes, and progress updates.

Timeline

Software Engineer - Juego Studio
10.2023 - 04.2025
Software Engineer - Gameshastra
12.2020 - 10.2023
Junior Software Developer - Melayer LLP
07.2019 - 08.2020
Mamasaheb Mohol College - B.C.A., Computer Applications Development
06.2015 - 06.2018
Deepak KalyaniSoftware Engineer