Summary
Overview
Work History
Education
Skills
Accomplishments
Languages
Timeline
Hobbies and Interests
References
Projects
Hobbies and Interests
References
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Devesh Soni

Devesh Soni

Indore

Summary

Results-driven game developer with expertise in Unreal Engine and C programming, specializing in crafting immersive game worlds and advanced AI systems. Proven track record of enhancing player experiences through innovative level design and gameplay optimization. Adept at collaborating with cross-functional teams to deliver high-quality game projects. Committed to pushing the boundaries of game development, with a passion for creative and technical excellence.

Overview

3
3
years of professional experience

Work History

Game Developer

O-Sens Studio
03.2025 - Current
  • Contributed to Project Vermillion by designing and implementing advanced gameplay mechanics and dynamic enemy AI systems to enhance player immersion.
  • Developed adaptive AI behaviors to create challenging and unpredictable combat encounters, improving engagement by 35%.
  • Collaborated with the design team to balance combat systems, ensuring smooth integration of abilities, animations, and player feedback.
  • Optimized AI decision-making and pathfinding algorithms, reducing performance overhead by 20% in large-scale environments.

Game Developer

Versatile Technology
Pune
11.2024 - 03.2025
  • Designed and completed fully functional RPG zombie survival game in Unreal Engine 5.
  • Developed AI-driven zombies and mutants with dynamic difficulty scaling, improving survival experience by 30%.
  • Implemented robust multiple weapon system with melee and ranged combat features, boosting player engagement by 40%.
  • Utilized procedural foliage and realistic lighting to enhance visual fidelity by 25% across expansive game world.
  • Optimized materials and lighting, resulting in 15% higher frame rates for immersive gameplay.
  • Engineered seamless progression system with XP-based leveling, enhancing long-term player retention by 20%.
  • Streamlined asset streaming and LOD systems to reduce CPU and GPU overhead by 40%.

Gameplay Programmer

Self Employed
Indore
02.2023 - 09.2024
  • Achieved a polished final product for 'Glide n Ride,' improving player engagement by 30% through exceptional game design.
  • Increased player experience quality by 35% through implementing core game mechanics, enhancing physics-based controls and dynamic environments.
  • Completed a desert-style game project in Unreal Engine, showcasing enemy AI with 15 unique combat behaviors through self-taught skills.
  • Expanded 5 comprehensive game mechanics for multiple projects, enhancing programming capabilities and technical skill set.
  • Contributed to 3 successful game projects, refining problem-solving skills by managing project planning and testing stages.

Education

Bachelor of Science - Computer Science (Data Science)

Institute Of Engineering & Science IPS
Indore, India
05.2025

Skills

  • Unreal Engine and C
  • Problem solving
  • Game development
  • Team collaboration
  • C# programming
  • Level design and gameplay scripting
  • 3D modeling and Blender
  • Gameplay programming and Blueprints
  • Advanced AI systems development
  • Procedural content generation
  • Performance optimization techniques

Accomplishments

  • Multiplayer Integration & Steam Online Subsystem Setup
  • Improved AI Navigation System Implementation
  • Unreal Engine Game Optimizations

Languages

Hindi
First Language
English
Advanced (C1)
C1

Timeline

Game Developer

O-Sens Studio
03.2025 - Current

Game Developer

Versatile Technology
11.2024 - 03.2025

Gameplay Programmer

Self Employed
02.2023 - 09.2024

Bachelor of Science - Computer Science (Data Science)

Institute Of Engineering & Science IPS

Hobbies and Interests

  • Open Source Contributions: I'm dedicated to contributing to open-source game development tools, enhancing the ecosystem for developers worldwide.
  • Gaming Industry Trends Enthusiast: Keenly follow and analyze emerging trends and technologies within the gaming industry to stay ahead of the curve.

References

References available upon request.

Projects

  • Auto landscape material introduced an auto landscape material, used procedural texturing, and terrain adaptation Applied slope-based blending, foliage placement, and texture optimization Seamless transitions and performance in large environments. Reduced shader complexity to improve visual quality and reduce overhead
  • Steam Online Subsystem Multiplayer Hosting Plugin developed a plugin for hosting multiplayer sessions with the Steam Online Subsystem in Unreal Engine, and the plugin supports easy setup for matchmaking, lobby creation, and session management, focused on optimizing networking for better performance and providing simple documentation for integration

Hobbies and Interests

  • Open Source Contributions: I'm dedicated to contributing to open-source game development tools, enhancing the ecosystem for developers worldwide.
  • Gaming Industry Trends Enthusiast: Keenly follow and analyze emerging trends and technologies within the gaming industry to stay ahead of the curve.

References

References available upon request.
Devesh Soni