Results-driven 3D Animator with expertise in character development and high-quality animation using Maya, Blender, and Unreal Engine. Skilled in crafting action-driven and dramatic sequences, including facial and body animation, as well as secondary motion. Proficient in diverse animation styles rooted in the 12 principles of animation, with experience in motion capture and data refinement. Strong 3D modeling, sculpting, and texturing skills enhance storytelling. Detail-oriented and deadline-focused, with a proven ability to adapt and incorporate feedback effectively.
3D Modelling:
Proficient in creating intricate and detailed 3D models using Maya,Blender for a variety of purposes
such as props modeling, product design, game architectures and character creations.
Animation And Rigging:
Proficient in character animation using Maya, I have a strong attention to detail and expertise
in timing and spacing. I excel in creating realistic and lifelike character animations and am
skilled in rigging characters and props for dynamic and expressive animations.
Environment Development:
Using Unreal Engine, Blender and other softwares, I create captivating and detailed environments
which are used in movies and gaming by compiling different assets and artistically placing them in a
detailed way aiding the story or mood of the game or movie in an impactful manner.
Texturing And Sculpting:
Proficient in texturing using Substance Painter, I have a strong ability to create realistic and
detailed textures. Skilled in sculpting with ZBrush, I enhance the details of models created in
Maya, achieving high levels of realism and precision.
Ripple Series
Writer, Director, Animator, and Environmental Artist | YouTube Short Series
Portal of Friendship
Writer, Director, VFX Artist | Live Action & CG VFX Short Film
Virtual Reality Specialization-University of London
Virtual Reality Specialization-University of London