Experienced Game & Software Test Engineer with over 7.3 years in Quality Assurance (QA) across AAA and VR game titles. Skilled in manual and automated testing, compliance testing, and agile methodologies. Proficient in game engines, testing tools, and scripting. Passionate about ensuring optimal game and software performance through rigorous testing and process improvements.
Game Testing: Compliance Testing (Sony & Microsoft), Functionality Testing, Test Plan Writing, Sprint
Planning
Testing Tools: JIRA, Trello, Hansoft, TestRail, Confluence, Oculus Developers Hub, Clickup
Automation & Web Testing: Selenium, Appium, Jenkins, Maven, TestNG
Game Engines: Unity, Constructor Engine
Programming & APIs: Java, JavaScript, REST API, Postman
Development Tools: Android Studio, Xcode, Firebase Console, Google Play Console
Database & Networking: SQL, Apache JMeter, Rational Rose, One Signal (PN), Zoho, Slack
Analytics & Performance Monitoring: Google Analytics, Amplitude, ByteBrew, Mixpanel