Summary
Overview
Work History
Education
Skills
Software
Timeline
Generic
Hemant Dandotiya

Hemant Dandotiya

Senior Game Artist

Summary

Experienced with 3D asset creation(Modeling, Texturing, Shading, Rigging, Animation and Rendering) and optimization, ensuring seamless integration into game engines. Utilizes advanced knowledge of shader programming and pipeline tools to enhance visual fidelity and efficiency. Strong understanding of team dynamics and agile methodologies, consistently driving project success.

Talented Visual Effects Artist brings advanced abilities in Unity Particle System, VFX Graph, Shader Graph and Shader Scripting with Cursor AI. Delivers seamlessly integrated, high-quality effects for games. Works great with technical team members and talent to achieve creative goals.

Creative visual artist prepared for role with focus on lighting and compositing. Expertise in creating compelling visual effects and integrating complex elements into cohesive scenes. Known for teamwork and adaptability to evolving project needs. Skilled in industry-standard software and driven by commitment to excellence.

Technical professional with proven track record in developing and optimizing digital assets for various platforms. Known for strong focus on team collaboration and achieving impactful results. Reliable and adaptable with skills in shader programming, rigging, and pipeline automation, valued for creativity and technical prowess.

Overview

8
8
years of professional experience

Work History

Senior Game Artist

Zupee
04.2024 - Current
  • Optimized in-game assets for improved performance across various platforms.
  • Designed memorable visual experiences by balancing the use of color, composition, and lighting to evoke emotions and drive player engagement.
  • Participated in pre-production design efforts, shaping the direction of the game''s narrative and overall aesthetics.
  • Collaborated with marketing teams to produce promotional materials showcasing key aspects of the games'' visual design.
  • Collaborated with programmers to develop custom tools and scripts, improving workflow efficiency for the art team in C# for Unity.
  • Character and assets were rigged for optimal performance during gameplay.
  • Advanced designs from concept toward implementation by creating mock-ups for review.
  • Met challenging demands of productions by developing cutting-edge effects with Particle System, Shader Graph and Scripted shaders in Unity and Cursor AI.
  • Mentored junior animators, providing guidance on improving technical skills and artistic vision.
  • Conducted thorough research on relevant subjects for accurate representation in animations, ensuring authenticity in storytelling.
  • Improved game performance through rigorous testing and profiling, identifying bottlenecks in the process.
  • Incorporated audio assets into games for a cohesive auditory experience that complemented visuals.
  • Developed custom shaders to achieve visually stunning graphics while maintaining optimal performance in C# and Cursor AI for Unity.
  • Provided valuable feedback during playtesting sessions to refine gameplay experiences before release dates.
  • Troubleshot and resolved technical issues, ensuring smooth gameplay experiences for players.
  • Integrated third-party assets and plugins to enhance game features and functionality.
  • Collaborated with cross-functional teams to deliver high-quality games on schedule.
  • Enhanced player experience by designing and developing immersive 2D and 3D game levels.
  • Continuously refined animation skills through personal study and professional development opportunities.
  • Improved visual storytelling through thoughtful camera placement, composition, and animation during layout stage.
  • Researching and Implementing new animations for game enhancement. Which helped in achieving D1, D3 and D7 retention on the Playstore.
  • Finding new FTUE experiences for the game and improving the VFX and animation in Unity and Spine 2D. Ensuring the game Experience is juicy and fluid.

Founder (Production Head)

Wireframe Animation
01.2019 - 02.2024
  • Supervising and scheduling, workflow and overall creative success of the 3D department, including personally working on shots and troubleshooting technical issues on a regular basis
  • As a 3D Generalist, my enthusiasm is driven by a profound passion for the realm of 3D design and animation
  • I possess comprehensive expertise that seamlessly extends across modeling, texturing, rigging, and animation domains
  • In the role of a collaborative team leader, I excel in working closely with fellow artists, technical experts, and project managers to create visually captivating 3D projects
  • My commitment to grasping the intricacies of the 3D industry and engaging with diverse audiences ensures that my work has a lasting and impactful presence
  • Having a strong affinity for innovative and immersive experiences, I consistently incorporate cutting-edge techniques and technologies into my projects
  • My keen interest in pushing the boundaries of 3D artistry allows me to deliver compelling visual narratives that resonate with audiences
  • Established a successful business by identifying market needs and developing innovative solutions.
  • Developed strong partnerships with other businesses to allow for collaboration and more significant opportunities for growth.
  • Custom Scripting for Rigging, Animation, Lighting and Rendering in Python and MEL for Autodesk Maya. To make workflow smooth.

3D Generalist

ReelFeel Gaming Pvt Ltd
05.2018 - 01.2019
  • Designing developing assets according to sketch and video games general style
  • Implemented rigging solutions for characters and props using advanced skinning techniques and custom controls to uphold performance requirements.
  • Utilized Autodesk Maya and 3DS Max for modeling, rigging, and animating complex 3D assets to meet project deadlines.
  • Troubleshot technical issues within the pipeline to maintain smooth production workflows throughout multiple projects.
  • Contributed to team success by sharing knowledge of industry trends and best practices in 3D asset development.
  • Optimized render settings for both Arnold and V-Ray rendering engines to maintain visual quality while reducing render times.
  • Improved visual storytelling through thoughtful camera placement, composition, and animation during layout stage.
  • Developed custom tools in Python or MEL scripts when necessary to automate repetitive tasks or solve unique challenges within the pipeline.
  • Enhanced 3D project quality by optimizing model topology and UV layouts for efficient rendering.
  • Ensured accurate lighting setups by collaborating closely with the lighting department on set measurements and HDRIs.
  • Integrated advanced compositing techniques using Adobe After Effects to achieve seamless blending of live-action footage with CGI elements.
  • Maintained comprehensive knowledge of character rigs, game animation pipelines, animation integration into game engines and current animation tools.

3D Modeling & Texturing Artist

Sunovatech
05.2017 - 05.2018
  • 3D Modelling & Texturing
  • Architecture and Infrastructure for 3D Visualization
  • Developed custom textures and materials for use in 3D modeling, enhancing the realism and detail of final renders.
  • Contributed to successful design proposals through the creation of realistic 3D visuals that effectively communicated design concepts.
  • Increased client satisfaction by delivering realistic and well-structured 3D assets within tight deadlines.

Education

High School & Sr. Secondary School -

Saraswati Shishu Vidya Mandir
01.2008 - 2010.01

No Degree - Computer Hardware And Networking

Madhav Institute of Technology And Science
Gwalior
04.2001 -

Bachelor of Computer Applications (BCA) - undefined

Trinity Institute of Professional Studies (TIPS)
01.2012 - 2015.01

Master of Computer Applications (MCA) - undefined

Lal Bahadur Shastri Institute of Management
01.2015 - 2018.01

Advance Diploma in 3D Animation AD3D EDGE - 3D Modeling, Texturing and Rigging

Maya Academy Of Advanced Cinematics (MAAC)
01.2014 - 2016.01

Skills

Proficient in Autodesk 3ds Max

Software

Autodesk Maya

Blender

Unity

Spine 2D

Zbrush

Cinema4D

Daz3D

IClone

Marvelous Designer

Substance 3D Painter

Marmoset Toolbag

Keyshot

Mixamo

Adobe After Effects

Adobe Photoshop

Adobe Premiere Pro

Adobe Illustrator

Adobe Audition

Vray

Arnold

Redshift

Cycles

EEVEE

Autudesk 3Ds Max

Zapper AR

Sparks Studio

Godot

Unreal Engine

Autodesk Motion Builder

Story Border

Nuke

Houdini

C#

Python

C

PHP

HTML5

Javascript

Maya Embedded Language

Max Script

Timeline

Senior Game Artist

Zupee
04.2024 - Current

Founder (Production Head)

Wireframe Animation
01.2019 - 02.2024

3D Generalist

ReelFeel Gaming Pvt Ltd
05.2018 - 01.2019

3D Modeling & Texturing Artist

Sunovatech
05.2017 - 05.2018

Master of Computer Applications (MCA) - undefined

Lal Bahadur Shastri Institute of Management
01.2015 - 2018.01

Advance Diploma in 3D Animation AD3D EDGE - 3D Modeling, Texturing and Rigging

Maya Academy Of Advanced Cinematics (MAAC)
01.2014 - 2016.01

Bachelor of Computer Applications (BCA) - undefined

Trinity Institute of Professional Studies (TIPS)
01.2012 - 2015.01

High School & Sr. Secondary School -

Saraswati Shishu Vidya Mandir
01.2008 - 2010.01

No Degree - Computer Hardware And Networking

Madhav Institute of Technology And Science
04.2001 -
Hemant DandotiyaSenior Game Artist