

Senior QA & Release Specialist with 11+ years of experience delivering titles across AAA Console and Mobile. Extensive background at Rovio and Ubisoft managing the technical publishing side of projects, including Sony (TRC), Microsoft (XR), and Nintendo (Lotcheck) compliance. Known for stepping beyond QA to handle Assistant Producer duties, managing Jira backlogs, coordinating between departments, and ensuring milestone delivery. I combine deep technical debugging in Unreal/Unity with a hands-on approach to getting games through certification and into the global market.
• Building Quality Infrastructure from Scratch: Acted as the standalone QA leader within an early-stage startup to define the testing strategy, standards, workflows, and documentation from the ground up where the team previously lacked structure.
• AI-Assisted Manual Coverage: Utilized advanced AI tools to accelerate the design, execution, and documentation of robust functional and regression test matrices, incrementally growing coverage of the highest-risk flows without disrupting delivery.
• Third-Party Integrations: Owned end-to-end testing for unannounced simulation titles, validating user data privacy compliance (GDPR/COPPA), storefront guidelines, and platform submission parameters.
• Embedding QA Thinking: Cultivated quality as a shared team capability by training the development team on regression risk assessment and "Shift-Left" mentalities to bring quality into requirements and design, not just release sign-off.
• Workflow Optimization: Standardized defect tracking and delivery pipelines by integrating Jira and Trello, successfully bridging the gap between active engineering sprints and deployment goals.