Summary
Overview
Work History
Education
Skills
Languages
Timeline
Hobbies and Interests
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HITESH KUMAR SAHU

HITESH KUMAR SAHU

Senior QA & Publishing Consultant
Brahmapur,OR

Summary

Senior QA & Release Specialist with 11+ years of experience delivering titles across AAA Console and Mobile. Extensive background at Rovio and Ubisoft managing the technical publishing side of projects, including Sony (TRC), Microsoft (XR), and Nintendo (Lotcheck) compliance. Known for stepping beyond QA to handle Assistant Producer duties, managing Jira backlogs, coordinating between departments, and ensuring milestone delivery. I combine deep technical debugging in Unreal/Unity with a hands-on approach to getting games through certification and into the global market.

Overview

12
12
years of professional experience

Work History

Senior QA Analyst

Rovio Entertainment
03.2024 - 11.2025
  • Release & Submission Management: Owned the end-to-end submission pipeline for the Angry Birds portfolio, ensuring 100% successful rollout across Apple, Google Play, Amazon, and PC.
  • Platform Submission Lead: Acted as the primary technical point of contact for mobile platform holders, managing store metadata, version control, and ensuring strict adherence to evolving store policies.
  • Cross-Functional Coordination: Synchronized with production and engineering teams to align development sprints with global publishing windows and "Gold Master" deadlines.
  • Live Ops & Strategy: Managed A/B testing validation and backend service stability using custom admin panels and Beacon, minimizing risk for high-traffic global updates.
  • Compliance Gatekeeping: Functioned as the final authority on build readiness, balancing technical quality with aggressive publishing schedules.

Senior QA II

MyWhoosh
11.2020 - 11.2024
  • Hands-on Testing: Tested hardware connections (Bluetooth/ANT+) and network stability using Charles Proxy and Xcode to make sure the data was flowing correctly.
  • Managing the Backlog: Spent a lot of time in Jira and X-ray cleaning up the backlog, assigning tickets, and making sure the team knew what to work on next.
  • Build Validation: Used Unreal and Unity to check builds, run smoke tests, and monitor performance (FPS/CPU) before they were sent out.
  • Assisting the Producer: Stepped in to help with production tasks like coordinating between different departments (artists and programmers) to hit milestone deadlines.
  • Problem Solving: When big bugs happened, I led the "Root Cause Analysis" to figure out what went wrong so we could fix the process and keep the project on track.

Senior Quality Engineer & Release Architect

Zwim
Remote, Lisbon
01.2026 - 05.2026

• Building Quality Infrastructure from Scratch: Acted as the standalone QA leader within an early-stage startup to define the testing strategy, standards, workflows, and documentation from the ground up where the team previously lacked structure.
• AI-Assisted Manual Coverage: Utilized advanced AI tools to accelerate the design, execution, and documentation of robust functional and regression test matrices, incrementally growing coverage of the highest-risk flows without disrupting delivery.
• Third-Party Integrations: Owned end-to-end testing for unannounced simulation titles, validating user data privacy compliance (GDPR/COPPA), storefront guidelines, and platform submission parameters.
• Embedding QA Thinking: Cultivated quality as a shared team capability by training the development team on regression risk assessment and "Shift-Left" mentalities to bring quality into requirements and design, not just release sign-off.
• Workflow Optimization: Standardized defect tracking and delivery pipelines by integrating Jira and Trello, successfully bridging the gap between active engineering sprints and deployment goals.

Dev Tester

Ubisoft
05.2018 - 11.2020
  • Console Release Support: Assisted senior leads in the end-to-end submission process for PS4/PS5 (Sony TRC), Xbox One/Series (Microsoft XR), and Nintendo Switch (Lotcheck).
  • Certification Readiness: Executed specialized test cases to verify compliance with platform-specific requirements, identifying "show-stopper" bugs before final submission to Sony, Microsoft, and Nintendo.
  • First-Party Coordination: Worked with seniors to prepare and upload builds to platform backend, ensuring all metadata, age ratings, and technical requirements were met.
  • Dev Kit Operations: Collaborated with the console specialist to manage Dev Kit configurations and perform build verification on retail-target hardware.
  • Milestone Validation: Conducted smoke tests and performance profiling in Unreal & Unity as part of the pre-release checklist to ensure build stability for milestone approval.
  • Post-Submission Support: Investigated platform holder feedback and performed Root Cause Analysis (RCA) on reported failures to help the dev team implement quick fixes for re-submission.

Test Engineer

Pole To Win International Pvt. Ltd.
10.2014 - 04.2018
  • Fighting Game Specialist: Performed high-precision testing for Tekken 7 and Naruto Shippuden, focusing on frame-data accuracy and hitbox registration.
  • Multi-Platform QA: Navigated full-cycle QA (Alpha to Gold) across PS4, Xbox One, and PC, identifying 200+ unique defects, including complex physics and desync glitches.

Education

B.Tech - Electronics & Communication Engineering

Biju Patnaik University of Technology
Odisha
01-2013

Skills

  • Platform & Publishing: End-to-end Certification for Sony (TRC), MS (XR), Nintendo (Lotcheck), and Mobile (Apple/Google/Amazon); 100% rollout success rate
  • Production Oversight: Milestone tracking, Vendor/External QA Management, and "Shift-Left" risk mitigation using Jira (Expert), Confluence, and X-ray
  • Publishing Readiness: Verifying Age Ratings (IARC), and store metadata to ensure builds meet all platform-holder requirements for final submission
  • Localization QA (LQA) Oversight: Verifying multi-language support and regional compliance across all build SKUs to ensure the product is culturally and technically ready for global markets
  • Technical Engine Ops: Build validation, performance profiling, and smoke testing in Unreal Engine & Unity; First-Party Dev Kit configuration
  • Backend & Live Ops: API/Web Service validation (Postman/PlayFab), SQL (Microservices), and Live Ops management (Beacon/A/B Testing)
  • Technical Debugging: Deep-level PC/Mobile analysis using Charles Proxy, Xcode, Android Studio, and Jenkins CI/CD pipelines
  • Specialized Systems: Low-latency hardware integration (Bluetooth/ANT), Network stability (WebRTC), and complex gameplay balance analysis
  • Milestone Quality Auditing: Reviewing external developer deliverables against technical specs to ensure builds are stable and feature-complete before payment approval

Languages

English (Fluent)
Hindi (Fluent)
Odia (Fluent)

Timeline

Senior Quality Engineer & Release Architect

Zwim
01.2026 - 05.2026

Senior QA Analyst

Rovio Entertainment
03.2024 - 11.2025

Senior QA II

MyWhoosh
11.2020 - 11.2024

Dev Tester

Ubisoft
05.2018 - 11.2020

Test Engineer

Pole To Win International Pvt. Ltd.
10.2014 - 04.2018

B.Tech - Electronics & Communication Engineering

Biju Patnaik University of Technology

Hobbies and Interests

Traveling, Exploring latest gadgets, Playing outdoor sports, Meeting new people, learning new languages, and experiencing different cultures
HITESH KUMAR SAHUSenior QA & Publishing Consultant