Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Hitesh Prabhu

Bengaluru

Summary

Experienced AI Engineer at Scopely, skilled in Python and Machine Learning. Advanced from Intern to lead the automation of art workflows, increasing productivity with AI models generating 5000 images daily. Demonstrated collaborative spirit and technical expertise.

Overview

3
3
years of professional experience

Work History

AI Engineer

Scopely
02.2024 - Current

Here's the revised version without specific numbers and statistics:

  • Architected and scaled an enterprise-grade AI image generation pipeline, substantially increasing daily production capacity while significantly reducing art creation time and production costs.
  • Engineered custom fine-tuning workflows for Stable Diffusion models, delivering personalized training to art teams across multiple studios and achieving widespread adoption of AI tools within cross-functional teams.
  • Developed and pitched numerous innovative game prototypes integrating advanced AI mechanics, including a predictive player experience system that measurably improved player retention during limited tests.
  • Pioneered a machine learning-driven personalization system using behavioral data analysis that dynamically presents content based on player interaction patterns, enhancing overall engagement metrics.
  • Led company-wide AI adoption initiatives, creating a standardized framework for AI integration implemented across multiple business units, delivering technical workshops that transformed artists into AI-proficient creators.

Technical Art Researcher

Scopely
07.2023 - 02.2024
  • Deployed large LLM models in AWS cloud
  • Deployed image generation models in AWS cloud
  • Developed a Slack bot to call AI models with a multi-tenant structure
  • Maintained all deployed models, updating systems regularly
  • Collaborated with multiple teams across Scopely for better workflow and model deployment

Associate Technical Artist

Scopely
04.2022 - 07.2023
  • Company Overview: MAX Division (Bingo Bash)
  • Helped start a tools division focused on automation and AI to reduce timelines of the art workflow
  • Set up multiple Stable Diffusion workflows to draw art in the Bingo Bash style and provided knowledge transfer to other teams
  • Established automation from Photoshop to Unity and backward to eliminate integration tasks
  • Automated Live-ops enabling a single artist to manage it
  • Developed multiple tools inside Photoshop to streamline artists' workflow
  • Collaborated with multiple teams across Scopely for improved workflow
  • Worked on numerous events and features, delivering them on time
  • Integrated external tools like SVN, ClickUp, and Bitbucket into Photoshop
  • MAX Division (Bingo Bash)

Intern Technical Artist

GSN Games
01.2022 - 04.2022
  • Started working on creating tools and pipeline optimization
  • Converted to full-time within 3 months

Education

UG - Game development and mobile app development

CMR University
07.2022

Skills

  • C
  • C
  • Java
  • C#
  • Python
  • HTML
  • Unity
  • Unreal
  • Stable Diffusion
  • Substance
  • Android Studios
  • LLM
  • Unity Pipeline
  • ComfyUI
  • Python programming
  • Version control
  • Deep learning
  • Software engineering
  • Speech recognition
  • Image processing
  • Microsoft Azure
  • Machine learning algorithms

Timeline

AI Engineer

Scopely
02.2024 - Current

Technical Art Researcher

Scopely
07.2023 - 02.2024

Associate Technical Artist

Scopely
04.2022 - 07.2023

Intern Technical Artist

GSN Games
01.2022 - 04.2022

UG - Game development and mobile app development

CMR University
Hitesh Prabhu