Lead Animator with 16 years of experience delivering AAA gameplay and cinematic animation for world-class
franchises, including Grand Theft Auto and the Red Dead Redemption series. Skilled in directing motion
capture, mentoring teams, and translating creative vision into responsive character performance. Adept at
cross-studio collaboration, optimizing pipelines, and driving animation quality that enhances player
engagement and realism.
Animation leadership and Creative direction
• GTA 6 - Lead gameplay animator
• RDR 2 - Lead gameplay animator
• GTA5, GTA Online - Senior Animator, Lead Animator, gameplay and cinematics
• Mayanagari
• Unannounced AAA FPS game from Ubisoft Paris - Lead Animator
Led and mentored multidisciplinary animation team, delivering AAA gameplay and cinematic animations for
major studios.
Interpreted animation direction from client studios to ensure fidelity and franchise style alignment.
Managed full animation pipeline, including planning, milestone tracking, and quality gates using ShotGrid, Jira,
and Perforce.
Collaborated with Animation Directors to achieve a unified creative vision and integrate timely feedback.
Provided actionable guidance and reviews to animators, enhancing artistic quality and production efficiency.
Identified production risks early, implementing workflow optimizations for scalable delivery
Directed gameplay and cinematic animation from mocap shoot planning through final in-engine integration.
Maintained animation quality and creative fidelity, aligned with project tone and direction.
Mentored and guided the animation team through daily reviews and feedback sessions.
Partnered with designers and programmers to develop animation lists, locomotion systems, and responsive
gameplay transitions.
Collaborated with rigging and tech teams to validate rigs, and streamline production handoffs.
Directed motion capture shoots with actors and creative leads to ensure authentic gameplay for open-world
games.
Supervised cleanup, retargeting, and integration of mocap data into open-world systems for lifelike character
motion.
Established animation pipelines and quality standards to enhance consistency across multiple departments.
Collaborated with design and engineering teams to improve gameplay responsiveness and player immersion.
Conducted regular reviews and mentorship sessions to elevate team skills while maintaining AAA benchmarks
Directed gameplay and cinematic animation teams for international AAA clients, ensuring alignment with
creative and technical objectives.
Delivered consistent quality through structured feedback loops and daily shot reviews.
Standardized animation checklists and milestone approval processes to enhance production workflows.
Collaborated with global partners to adhere to delivery timelines and ensure communication transparency.
Produced stylized and realistic animations for games and TV series utilizing keyframe and motion-capture
pipelines.
Animated diverse characters including humanoid, quadruped, and creatures with precise timing and
personality.
Assisted lead animators by conducting reviews, retakes, and polish passes on large-scale episodic projects.
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