Unreal


Professional Level Designer with strong expertise in creating immersive and engaging environments. Proven ability to collaborate effectively within teams and adapt to changing project needs. Skilled in using industry-standard tools, implementing feedback, and delivering high-quality results. Known for reliability, creativity, and results-driven approach.
Game design postgraduate student with professional experience in cinematography, including DOP work on a film recognized at the Dada Saheb Phalke Award Festival. Combines visual storytelling, lighting, and composition skills with Unreal Engine–based game and level design.
Level designer
Unreal
Unity
Techland's DevTools
Zbrush
Substance painter
Maya
Photoshop
Premier pro
Creating games
Playing Games
Sketching & Painting
Listning Music
Traveling & Exploring
Bike Rides
I actively engage in gaming both as a player and a designer, analyzing mechanics, level flow, and player behavior across genres. Alongside this, I practice painting and sketching to strengthen my visual sense, composition, and attention to detail, which directly supports my work in game and level design.
I also explore music casually—listening critically to soundtracks and occasionally creating simple compositions—to better understand mood, pacing, and atmosphere in interactive experiences. These creative interests help me approach game design with a balanced mix of analytical thinking and artistic sensitivity.