Full-stack engineer with 4+ years of experience building scalable systems, real-time applications, and high-performance user interfaces across startups and product teams. Strong foundation in backend and systems design (Node.js, Go, AWS, DynamoDB, BigQuery), with deep experience in frontend/mobile (Flutter, Android).
Explored product design at various capacities, focusing on building intuitive interfaces for complex systems. Designed internal tools and no-code platforms that abstracted underlying technical logic, leveraging both engineering and UX skill sets.
Designed and built a mobile gaming platform in a two-member engineering team using Flutter (frontend) and GoLang (backend). Developed real-time multiplayer games (Ludo and Housie) with custom stateful animations, WebSocket-based communication, and custom-rendered game UIs for interactive, low-latency gameplay.
Head of the Department of Technical Arts
Responsible for the complete branding, design, marketing content, and website design for Pearl'17, the annual cultural fest of BPHC