Summary
Overview
Work History
Education
Timeline
Generic
Jayavardhan Reddy  S

Jayavardhan Reddy S

Game Designer
Hyderabad

Summary

Objective:

An Avid Gamer with the goal of inspiring others with exiting game play.

Overview

4
4
years of post-secondary education

Work History

Game Designer

Tiny Tactics
2 2021 - Current

Toy Factory 3D: Triple Match

  • Designed and implemented level design systems and adaptive skill concepts to enhance player engagement.
  • Developed and documented gameplay mechanics and in-level powerups.
  • Created comprehensive UI/UX wireframes and flowcharts, guiding the visual and interactive aspects of the game.
  • Led the design of monetization strategies and UX flows for optimal ad placements, increasing revenue.
  • Defined level design guidelines and crafted over 500 levels, focusing on achieving Day 1 and Day 3 retention targets.
  • Collaborated with artists to translate level content into visually appealing assets.
  • Conducted competitive research to support design decisions with industry insights.

Garden Design Makeover

  • Conceptualized and documented game features, including detailed wireframes and flow diagrams.
  • Managed meta-task configurations and balanced in-game economy to maintain player progression.
  • Analyzed level performance through analytics and implemented fixes to improve key metrics.

Subway Surfers Match 3

  • Designed, balanced, and fine-tuned over 400 levels, ensuring a smooth difficulty curve across the game.
  • Defined level difficulties and distributed them strategically to enhance player retention.
  • Proposed and implemented improvements to the level editor, streamlining the design process.

Funtown: Theme Park & Puzzles

  • Designed and balanced over 1000 levels, conducting A/B testing to refine player experience.
  • Created wireframes for features, events, and pop-ups, playing a key role in the product update roadmap.
  • Wrote mini-game concepts for ad marketing, contributing to broader game monetization strategies.
  • Collaborated with artists to develop world concepts and provided references for visual design.
  • Trained new designers on level design systems and guidelines, ensuring consistent quality across the team.

Matching Madness & Relaxing Match 3

  • Designed and fine-tuned over 300 levels, ensuring alignment with the game’s difficulty curve.

Education

Bachelor of Technology - Computer Science And Engineering.

GITAM University
Vizag
06.2016 - 06.2020

Timeline

Bachelor of Technology - Computer Science And Engineering.

GITAM University
06.2016 - 06.2020

Game Designer

Tiny Tactics
2 2021 - Current
Jayavardhan Reddy SGame Designer