Summary
Overview
Work History
Education
Skills
Certification
Timeline
Generic

Jenish Rana

Dublin

Summary

Texture Artist with 4+ years of experience in creating high-quality textures, shaders, and assets for games, film, and interactive media. Proficient in Unreal Engine, Maya, Substance Painter/Designer, ZBrush, and Blender, with strong expertise in PBR workflows and real-time rendering. Skilled in collaborating with Art Directors, CG Supervisors, Lighting, and Compositing teams to achieve final look accuracy and technical consistency. Adept at troubleshooting surfacing issues, optimizing performance, and maintaining visual standards across projects.

Overview

4
4
years of professional experience
1
1
Certification

Work History

Texture Artist

Savaliya Infotech
04.2023 - 01.2024
  • Developed high-quality, realistic textures for furniture and home décor products showcased on platforms such as Amazon, Pepperfry.
  • Created highly detailed textures for materials such as wood, fabric, leather, and metals, ensuring photorealism and enhancing product authenticity to drive stronger visual appeal for online shoppers.
  • Translated photorealistic 2D images into 3D turntable models, delivering accurate surface details and seamless material application for product visualization.
  • Partnered with 3D modelers and rendering artists to ensure consistency in UV mapping, resolution, and optimization for fast-loading web assets.
  • Improved customer experience by delivering accurate, visually compelling textures that boosted buyer confidence and reduced product returns.

Texture Artist

Occult Studios VFX
04.2022 - 03.2023
  • Contributed to major IPs including Replicant of Earth (ROA) and Animated Mahabharat, creating both stylized and photorealistic PBR textures using Substance Designer, Substance Painter, and the UDIM workflow.
  • Applied advanced baking techniques (Normal, AO, Curvature, ID maps, etc.) to achieve accurate surface details and optimize assets for real-time performance.
  • Worked on projects using the USD pipeline to streamline asset management and cross-department collaboration.
  • Utilized Unreal Engine for look development, material setup, lighting, and shading, ensuring seamless integration of assets across 3D environments.
  • Collaborated with modeling and lighting teams while maintaining material libraries aligned with project standards, ensuring consistent visual quality.

Texture Artist

Vimarsh Design
02.2020 - 02.2022
  • Created game-ready 3D assets with clean topology, efficient UV mapping, optimized geometry, and detailed PBR textures using Substance tools, ensuring visual consistency across Unity and Unreal engines.
  • Adapted to both stylized and realistic art styles while collaborating with environment, lighting, and technical artists to deliver seamless asset integration and maintain performance across PC and mobile platforms.
  • Streamlined the asset pipeline by developing modular kits and reusable materials, leading large-scale environment builds that improved integration speed and reduced iteration time.

Education

Master of Science - Interactive Digital Media

Griffith College
Dublin
01-2025

Skills

  • PBR workflow expertise
  • Substance Designer and Painter
  • ZBrush sculpting
  • Texture baking
  • Maya (or similar DCC)
  • Photoshop
  • Unreal Engine
  • Shader Development
  • Material Benchmarking
  • 3D Asset Creation
  • Houdini
  • NukeX
  • Material Language & Storytelling
  • Stylized & Photorealistic Materials
  • Environment Context Awareness
  • Art Fundamentals
  • Visual Consistency
  • Pipeline Awareness
  • Photogrammetry
  • Documentation & Standards

Certification

  • Reliance Education – Certificate Course in Animation | 2019

Timeline

Texture Artist

Savaliya Infotech
04.2023 - 01.2024

Texture Artist

Occult Studios VFX
04.2022 - 03.2023

Texture Artist

Vimarsh Design
02.2020 - 02.2022

Master of Science - Interactive Digital Media

Griffith College
Jenish Rana