Texture Artist with 4+ years of experience in creating high-quality textures, shaders, and assets for games, film, and interactive media. Proficient in Unreal Engine, Maya, Substance Painter/Designer, ZBrush, and Blender, with strong expertise in PBR workflows and real-time rendering. Skilled in collaborating with Art Directors, CG Supervisors, Lighting, and Compositing teams to achieve final look accuracy and technical consistency. Adept at troubleshooting surfacing issues, optimizing performance, and maintaining visual standards across projects.