Professional Unreal Engine artist with 4+ years of experience specializing in lighting, shading, and environment design. Skilled in creating highly realistic and atmospheric environments using Lumen, Nanite, and advanced material workflows.
A quick learner with strong problem-solving skills, capable of adapting to new tools and techniques. Successfully developed a Blueprint-based interactive demo, demonstrating proficiency in technical art and real-time workflows.
Leverage Unreal Engine to craft atmospheric lighting, enhancing mood, realism, and storytelling in environments. Skilled in optimizing lighting for both cinematic quality and real-time performance, translating real-world lighting principles into immersive, high-fidelity scenes.
Successfully delivered three real-time demo projects featuring realistic lighting, which led to the client awarding additional projects. Additionally, developed a customizable real-time demo with dynamic option-changing functionality using Blueprint scripting, enhancing interactivity and user experience.