
Dedicated BTech student in Computer Science and Design with strong programming and problem-solving skills, and a keen interest in web development and virtual reality technologies. Proficient in C, Java, and Python, with a growing focus on building interactive, user-centric digital experiences. A quick learner and collaborative team player, eager to apply technical skills and explore innovative tech solutions.
Participated in the IEDC Bootcamp, focused on innovation, problem-solving, and entrepreneurial thinking. Collaborated in a team to conceptualize an AR/VR-based tutoring application aimed at enhancing interactive learning, and improving student understanding through immersive experiences. Gained hands-on exposure to idea validation, design thinking, solution development, and pitching, while strengthening skills in critical thinking, teamwork, communication, and understanding startup fundamentals, business models, and real-world implementation.
1. AR/VR Lab Inventory and Information Website
Developed a web-based platform to digitally present AR/VR lab infrastructure, including equipment details, unit availability, and specifications. Designed a clean, card-based user interface for easy access by students and faculty. The system improves lab resource awareness and is scalable for future enhancements such as equipment booking and virtual lab navigation.
Technologies Used: HTML, CSS, JavaScript
2. VR Shooting Game
Designed and developed an immersive VR shooting game focused on user interaction and real-time gameplay. Implemented core mechanics such as player movement, aiming, shooting, and scoring within a virtual environment. This project strengthened understanding of VR interaction, 3D environments, and immersive user experience design.
Technologies Used: Unity, C#
3. VR Maze Game
Created an interactive VR maze game where users navigate through a virtual maze to reach a target. Implemented movement controls, collision detection, and environment interaction to enhance immersion and engagement. The project helped build practical knowledge of VR navigation, spatial awareness, and user experience within virtual environments.
Technologies Used: Unity, C#