Directed production efforts across Mobile and Console games, as well as VFX projects for movies, episodic content, and advertisements, ensuring alignment with creative vision and client objectives.
• Led and mentored a team of Producers and Associate Producers, fostering a collaborative environment to meet complex project goals across gaming and entertainment industries.
• Oversaw the execution of diverse project portfolios, including AAA-quality games, cinematic sequences, and high-profile advertisements, ensuring adherence to budgets, schedules, and quality benchmarks.
• Developed and implemented production strategies that streamlined workflows across multi-disciplinary teams, balancing the needs of game art, animation, VFX, and post-production pipelines.
• Partnered with Studio Directors and Creative Leads to define and achieve long-term business goals, expanding the studio’s footprint in gaming and entertainment markets.
• Supervised talent acquisition and professional development programs, enhancing the skills of Producers, Artists, and QA Leads to align with evolving industry standards.
• Built comprehensive project roadmaps and resource plans, scaling teams dynamically to meet the demands of game development and VFX production timelines.
• Facilitated client communication and stakeholder management for high-profile brands, delivering polished game features, cinematic assets, and marketing materials that met and exceeded expectations.
• Drove cross-functional alignment through daily stand-ups, sprints, and retrospectives, ensuring transparency and accountability across all stages of production.