Testing and Quality Engineer with 4 years of experience driving excellence in creating, editing and implementing test instructions to improve quality and efficiency. Exceptional expertise across various test procedures for process improvement. Well-versed in Microsoft XDK, Neighborhood for PlayStation 4, Target Manager for PlayStation 5, JIRA and Helix ALM Client.
DOMAIN: Gaming
PROJECT: Multiple projects on different platforms (PC & console)
Notable projects:
Achievements: Took on the responsibility of bay lead. Received Compliance QA training for PlayStation consoles. Oversaw the day to day activities and performance of a team of 10 members. Worked in a multi-team environment consisting of 4 large teams across the globe. Enhanced software quality by designing and executing comprehensive test plans. Increased product reliability, conducting rigorous stress testing on new features before release. Collaborated with development teams to identify, reproduce, and resolve software issues promptly.
DOMAIN: Gaming
PROJECT: Multiple projects on different platforms (PC, console and mobile)
Notable projects:
Achievements: Actively engaged in some projects from the very early stages of development, finding issues and suggesting changes and improvements to maximize player satisfaction and player retainment. Worked in a client interactive environment, closely working with dev teams in cases where major issues needed to be fixed and the fix needed to be pushed to live build. Proficient understanding of JIRA, Microsoft XDK, and all major game launchers on PC.