Summary
Overview
Work History
Education
Skills
Accomplishments
Certification
Timeline
Generic
Manikarna Indurthy

Manikarna Indurthy

XR developer
Hyderabad

Summary

Experienced XR Unity Developer with 5 years' expertise in AR, VR, and MR application development. Demonstrated track record of creating immersive experiences and pushing technological boundaries.

Proficient in AI and navigation systems(Nav Mesh), VR app publication, open-world terrain generation, custom UI/UX development, shader graph, backend integration, and cross-platform multiplayer using Photon Networking.

Skilled in C#, Firebase, Playfab, Oculus Unity SDK, and API integration. Collaborative team player with experience utilizing version control tools like Git.

Worked with diversified devices like Meta Quest, PICO, Jio-Dive, along with their SDK and avatar systems.

Eager to bring passion for XR development to innovative projects and contribute to cutting-edge advancements in the field.

Additionally proficient in using Figma and GIMP for minor image editing. Able to utilize Blender for minor tweaking of 3D models.

Overview

6
6
years of professional experience
6
6
years of post-secondary education
1
1
Certification
3
3
Languages

Work History

Unity Developer

Chanllenge Box
Prosper
11.2023 - Current
  • AI and Navigation Systems: Utilized Unity's NavMesh system and tools like Emerald AI to implement intelligent navigation for character movement and enemy behaviors
  • The app provides an immersive workout experience and has garnered nearly 500 downloads
  • Open-World Terrain Generation: Developed open-world environments using Unity's terrain tools and dynamic terrain adjustments at runtime to enhance immersion
  • Localization: Implemented text localization systems in Unity, enabling support for multiple languages to cater to global audiences
  • Utilized tools like Unity's Localization Package and custom scripts to streamline the process of dynamically switching text based on user preferences or device settings
  • Ensured seamless integration of localized text into UI elements while maintaining layout adaptability for languages with varying lengths and scripts
  • Worked on audio localization, integrating region-specific voiceovers and sound effects to enhance the immersive experience for diverse audiences
  • Custom UI and UX Development: Designed a custom UI system with intuitive navigation, animations, and haptic feedback, offering players a responsive and engaging interface
  • Shader Graph and Material Creation: Leveraged Unity's Shader Graph to design complex materials, enhancing visual appeal and setting a unique style for various game environments
  • Backend Integration: Integrated PlayFab and Firebase with Unity to handle backend functionalities, including player data management, cloud saves, and analytics tracking
  • Mixpanel Analytics: Implemented Mixpanel to track user behavior and engagement, gathering insights to improve user experience and app performance
  • Cross-Platform Multiplayer: Enabled cross-platform compatibility for Strike Fit, allowing the game to run seamlessly on both PICO and Oculus VR devices
  • Integrated Photon to support synchronized multiplayer gameplay across platforms
  • Additional VR Apps: Developed several apps currently on Oculus App Lab: Carrom App: A VR adaptation of the classic board game
  • Multiplayer app, made with photon PUN
  • Shooting App: A VR shooting experience with engaging gameplay
  • Reality Ruler App: A VR tool that provides measurement capabilities in mixed reality
  • Integrated Deeplink in meta apps for the exixting user to know about new applications in meta that are going to be released but for early access
  • Worked with terrain tools for making open world games in VR meta quest device
  • Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
  • Streamlined development processes for increased efficiency and reduced project timelines.
  • Contributed to marketing efforts by creating promotional materials such as trailers, screenshots, and demos using Unity tools.
  • Enhanced gameplay experience by implementing engaging and interactive features using Unity.

Unity Developer

Jio Tesseract
Mumbai
06.2022 - 09.2023
  • Developed a remote assistance application for JIO Mixed Reality glasses, enabling real-time collaboration and support
  • Developed a VR Shooting game for JIO Mixed Reality glasses, delivering immersive virtual reality experiences
  • Collaborated with cross-functional teams to ensure seamless integration and optimal performance of XR applications
  • Implemented multiplayer functionality using Photon Server for a multiplayer VR game
  • Utilized Git for version control and collaboration with team members

Unity Developer

VisionXR(OPC) Pvt Limited
05.2021 - 05.2022
  • Created a VR game for JIO Mixed Reality glasses, offering players an immersive and thrilling gaming experience
  • Built 3 games and 1 application for JIO Mixed reality glasses: 1
  • Shoot Em Up, a bottle shooting game in VR with 50 different levels
  • 2
  • Carrom board multiplayer game in MR in which PUN2 is used for networking
  • 3
  • Fun Run VR, a running game in which player has to run and escape different contours

Jr Unity Developer

Resource Square Solutions
01.2020 - 04.2021
  • AI Logic for Carrom Game: Developed advanced AI algorithms using C# to enable intelligent decision-making, allowing the AI to strategically pot coins based on real-time physics calculations using raycasting
  • Finite State Machine Integration: Designed and implemented a robust finite state machine to enhance player experience by seamlessly managing game states and logic, ensuring a polished and intuitive user interface
  • AI Logic for Pool Game: Engineered dynamic AI behavior in a pool game, enabling the AI to analyze game scenarios and make accurate shot decisions to pot coins using physics-based raycasting
  • Firebase Crashlytics Integration: Integrated Firebase Crashlytics to monitor and identify runtime issues, ensuring timely resolution of crashes and improving overall game stability
  • Firebase Authentication: Implemented secure Firebase Authentication to manage user accounts and store player data on the backend, providing a seamless and personalized gaming experience

Unity Intern

Resource Square Solutions
10.2019 - 12.2020
  • Implemented mobile UI development with responsive and dynamic interfaces: Engineered smooth, performance-optimized animations using DOTween, resulting in a 40% reduction in animation code complexity
  • Implemented custom animation sequences for transitions, buttons, and user feedback elements
  • Architected a scalable UI framework using scriptable objects for data management and event handling
  • Created modular, reusable UI components reducing development time by 30%
  • Designed and implemented real-time UI state management system for seamless user experience
  • Optimized memory usage through efficient event handling patterns
  • Established UI styling guidelines and component library for consistent design
  • Integrated analytics tracking for key UI interactions to measure user engagement

Education

Master of Engineering - Power electronic systems

Osmania University
Hyderabad
08.2015 - 01.2018

Bachelor of Technology - Electrical and Electronics Engineering

SR Engineering College
India
05.2011 - 05.2015

Skills

  • Unity

  • C#

  • Oculus Meta XR Unity SDK

  • Shader Graph

  • Shader Code (HLSL)

  • PICO XR SDK

  • Firebase

  • Playfab

  • Photon multiplayer

  • Agora RTC

  • AGora RTM

  • JIRA (Project management tool)

  • Git

  • API Integration

Accomplishments

  • Published VR Fitness App: Created Strike Fit, a VR boxing simulation game available on Oculus App Lab
  • Went up to final phase of XR creator Hackathon conducted by WAVES
  • GATE AIR 259, Achieved All India Rank of 259 in GATE (Graduate Aptitude Test in Engineering) out of 87559 in 2021.
  • Published Research Paper, Published research paper on Closed loop analysis of Dual bridge Converter with 4 levels in International Journal for Research in Applied Science and Engineering Technology.


Certification

Went Up to final phase of XR creator hackathon

Timeline

Went Up to final phase of XR creator hackathon

04-2025

Unity Developer

Chanllenge Box
11.2023 - Current

Unity Developer

Jio Tesseract
06.2022 - 09.2023

Unity Developer

VisionXR(OPC) Pvt Limited
05.2021 - 05.2022

Jr Unity Developer

Resource Square Solutions
01.2020 - 04.2021

Unity Intern

Resource Square Solutions
10.2019 - 12.2020

Master of Engineering - Power electronic systems

Osmania University
08.2015 - 01.2018

Bachelor of Technology - Electrical and Electronics Engineering

SR Engineering College
05.2011 - 05.2015
Manikarna IndurthyXR developer