Game Developer with 6 years of experience in game development, specializing in crafting scalable, high-performance gaming systems and multiplayer architectures. Proficient in C++, C#, Go, and Node.js, with expertise in Unity and Unreal Engine. Adept at optimizing game performance, debugging, and implementing innovative gameplay mechanics. Proven track record in delivering impactful projects, including NFT-based games and multiplayer systems, while improving efficiency and reducing load times.
Warland Realm, An NFT-based eSports competitive game with advanced multiplayer mechanics., Implemented creatures, player, and bot locomotion systems for multiplayer synchronization., Optimized gameplay performance for seamless multiplayer experience. Beat Killer, A 3D single-player audio-based game published on Google Play Store., Designed and developed core gameplay mechanics, improving user retention by {{X%}}., Published game on Google Play Store, achieving {{Y downloads}} within {{Z months}}.