

Visionary VFX Professional and Academic Leader with nearly a decade of experience bridging high-end production pipelines and creative education. Demonstrated expertise as a Houdini FX-TD and Lead Compositor, specializing in procedural simulations, photorealistic rendering, and complex visual effects integration using industry-standard tools like Nuke, Unreal Engine, and Maya. Currently excelling as a Center Academic Head, driving curriculum innovation, faculty mentorship, and student success in advanced 3D and VFX programs. Adept at leveraging deep technical knowledge and creative problem-solving to cultivate the next generation of digital artists while continually pushing the boundaries of cinematic storytelling.


• Created advanced simulations for fire, smoke, fluids, and destruction using Houdini.
• Developed procedural systems to streamline VFX production pipelines.
• Automated tasks and tools with Python and VEX to improve production efficiency.
• Ensured seamless integration of FX elements with animation, lighting, and compositing.
• Focused on problem solving and creative technical solutions for complex effects.