
Senior 3D Experience Artist with over 9 years of expertise in XR and real-time content creation for Fortune 500 companies. Proven ability to merge high-quality film techniques with game-engine efficiency, optimizing workflows from photogrammetry to deployment in Unreal and Unity. Successfully led virtual production and XR stages, delivering high-profile projects such as U.S. Open AR and CES autonomous vehicle, while mentoring teams and enhancing asset scalability through USDZ and GLB formats.