Summary
Overview
Work History
Education
Skills
Accomplishments
Languages
Timeline
Generic

MOHAMMAD IMRAN KHAN

Hyderabad

Summary

Experienced 3D Animator with 3.6+ years of experience in real-time animation and asset development for games and interactive media. Proficient in full animation pipelines using Unreal Engine, Unity, Blender, and NVIDIA Omniverse. Currently working at Accenture, collaborating on innovative client projects, delivering high-quality 3D visualizations, and ensuring that design standards are consistently met.

Overview

4
4
years of professional experience

Work History

3D Artist (Analyst)

Accenture
11.2022 - Current
  • Created Metahuman's using mesh to metahuman technology and implemented realistic animation for facial and Body gestures in Unreal.
  • Setting up of blueprint with Nvidia ace plugin to implement audio2face features in unreal.
  • Utilized Sequencer for integrating multiple animations and baking sequence for creation of new animation with Ik/FK control rigs in Unreal engine.
  • Implemented cross functionalities between Iclone and unreal applications using Live link feature, Created animations from iclone and blender tools and integrated to Unreal/Unity/Omniverse (Usd composer ) applications.
  • Collaborate with cross-functional teams to produce high-quality 3D assets and environments for a wide range of projects, including Virtual reality, augmented reality and interactive visualizations.
  • Retargeted skeletons and integrated the similar animations efficiently working between multiple characters.
  • Created blendshapes for characters and integrated to Unreal/Unity for speech processing and facial expressions.
  • Collaborated with Nvidia for building various warehouses and generating realistic simulation for complete inbound to outbound flow by designing and implementing 3D robots Animation, Characters animation movements.
  • Created POC for Digital Human which included A digital character which will interact with humans as an realistic person, which can be used for various use cases.
  • Ensured all deliverables adhered to client specifications and maintained high artistic and technical standards.

3D Artist (Associate)

Accenture
10.2021 - 11.2022
  • Optimized rendering techniques, improving frame rate performance on VR, Console and IOS by 50% without compromising visual quality.
  • Created various 3D assets, Characters and setup of characters in Unreal/Unity Engines.
  • Created low poly characters with rigging and animated them.
  • Interpreted concept art and sketches to create innovative virtual characters, environments and props.
  • Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.

Education

Bachelor of Technology And Engineering - Electronics and Communication

MVGR College of Engineering
Vizianagaram, Andhrapradesh.
06.2020

Skills

  • 3D Software: Blender, Autodesk Maya, iClone, Character Creator, NVIDIA Omniverse
  • Game Engines: Unreal Engine ,Unity
  • Animation: Humanoid & Creature Animation, Retargeting, IK/FK Systems, Blend Shapes
  • Modeling/Texturing: Hard Surface & Organic Modeling, PBR Workflow, UV Mapping
  • Other Skills: Light Baking, Real-Time Rendering, Rigging, Motion Capture Integration, Simulations
  • Collaboration: Agile Teams, Cross-functional Coordination, Remote Team Workflows

Accomplishments

  • Brainiac Award, Recognized for delivering AI Assistant Digital Human Created using Unreal
  • Ace Award, Recognized for Delivering high quality assets and improving performance.
  • Received various recognition points for best performance.

Languages

English
Hindi
Telugu
Urdu

Timeline

3D Artist (Analyst)

Accenture
11.2022 - Current

3D Artist (Associate)

Accenture
10.2021 - 11.2022

Bachelor of Technology And Engineering - Electronics and Communication

MVGR College of Engineering
MOHAMMAD IMRAN KHAN