Summary
Overview
Work History
Education
Skills
Freelanceexperience
Personal Information
Certification
Software
Timeline
Generic

Mohammad Aarish Khan

Delhi

Summary

With a decade of experience in 3D art, I've held roles such as Senior Game Artist, Technical Artist, and Assistant Art Manager in industries from AAA games, AR/VR application, metaverse, advertising, edtech, event tech to health tech. My expertise includes creating captivating 3d Environments, characters, level design, Vegetation, cloth simulation, FX, implementing Phsics based solutions and realtime Rendering. Skilled in 3D modeling, PBR texturing, rigging, animation, UI, custom shaders, Lighting, performance optimization, R&D and tool Development, working with version control and Documentation. I've led multidisciplinary teams, delivering high-quality, optimized Experiences for startups, Mid sized and corporate studios.

Overview

10
10
years of professional experience
1
1
Certification

Work History

Technical Artist

SS Innovations International Inc
04.2024 - Current
  • As a 3D technical artist at SS innovation international inc , i work on creating next gen PBR compliant optimized asset for Proprietary XR. application SSI Ved and SSI Guru
  • Integrating 3D & 2D Assets in game engine.
  • Setting up custom Shading , baked / dynamic/ Lighting , RT Rendering , Optics , Creating Rigs /blend shapes , Realtime FX , Terrain , Level design, environment design, custom vegetation.
  • implementing rigs and animation and animation state machines .
  • Profiling the application for performance and optimization in unity and unreal.
  • Implementing high end physics / cloth /SBD /RBD and other simulations .
  • 3D reconstruction of real world Interiors using photogrammetry and Gaussian splatting
  • Setting up In game UI/UX and Interactions.
  • Developing editor tools for workflow enhancement with c# and chatgpt
  • Developing Project plan , documenting Process , workflows and guides.
  • Developing 3D process pipeline
  • Conducting R&D & developing POC's
  • Trouble shooting Art Related technical issues
  • Setting up XR Interactions and generating & Deploying Platform Specific Builds if & when Required.
  • Helping Junior other 3d Artists with art related technical issues .
  • Working with Versioning tools like Perforce /Git

Projects SSI VED Pre OP Planing and Training SSi Guru Tele procter

Technical Artist

Optimal Virtual Employee
02.2024 - 04.2024

At OVE i worked for a AAA metaverse project called TCG World with offshore team of there client stratton studios in Australia remotely from india

I worked on Setting up Road network , water bodies using third party plugins .

I Worked on a enterprise tool called PW storm for Proceduraly creating Level design for Different biomes in metaverse Ie Desert , Asia etc

I also Worked on optimizing the assets

Project TCG world

L3 Realtime CGI Artist

Wpp (Hogarth Worldwide Division)
01.2023 - 02.2024
  • Creating Next gen and high Detail PBR compliant and optimized 3d assets
  • working on Vehicle ,Props , environments , Level design and character design in unreal/unity For Arch viz , Virtual production , automotive and product renderings
  • Working on procedural content generation in unreal.
  • Working on meta human creation
  • Working on simulated cloths models and custom vegetation assets in marvelous designer and Speed tree.
  • Working on custom terrain generation using world creator and Unreal / Unity terrain tools
  • Prototyping / Grey boxing using unity/Unreal native modeling tools.
  • Implementing rigging and animation if/when required.
  • Setting up camera and optics for cinematic and camera animation sing timeline/sequencer
  • Setting up Scene/ level in unity/unreal.
  • R&D for new tools and techniques for Pipeline integration
  • Setting up lighting / shading rendering in game engines.
  • Working on in game FX
  • UI Designing
  • working with PDM models
  • Working on automotive confiscators , POC's , Interactive applications
  • Recording motion capture data using Xsense
  • Working with photogrammetry tools like Reality capture for in-house development.
  • Participating in team meetings and contributing to the creative process via healthy discussion on creative and technical aspects of projects.
  • Maintaining time sheets for my tasks .
  • Taking feed back from global head and Creative directors and iterating as required for max output.
  • Working with Versioning tools like Perforce /Git .
  • jira for issue tracking.

Projects Ford Web Experience , Dyson VR , Vuse , Tottenhem Hot spurs, Boots UK , Apple , Aston martin and other premium brands (POCs /Commercials and Interactive Experiences)

Ast Manager 3d art | Sr Game Artist | Tech Artist

Mai Labs Formerly P2e Pro Pvt Ltd
07.2022 - 12.2022
  • Leading artistic team in development of AAA quality/Photorealistic environments and 3D assets
  • Building next generation PBR Game assets for PC, Mobile, VR, metaverse
  • Grey/White Boxing level design in unity/Unreal.
  • Building highly detailed and accurate and optimized 3d art assets like Environments, characters, clothes, vegetation, props etc.
  • Building photorealistic terrains and foliage optimized for games Assets
  • Building and implementing high quality PBR materials and textures & workflows
  • Creating efficient UV maps.
  • Building LOD Groups and custom collision meshes.
  • Working with scanned assets and optimizing for real time usage.
  • Building custom shader's using unity shader graph and unreal Shader editor
  • Profiling memory usage in unity and unreal wit built in tools.
  • Integrating art assets in scenes/Level in Unity/Unreal and implementing Various mesh/texture shading lighting optimization techniques for performance/ visual balance
  • Building baked/real time/ mixed lighting as per project requirement.
  • Building character rigs implementing animations.
  • Working on photoreal level designs for PC, Mobile VR and Metaverse
  • Working on unity time line and unreal level sequencer for Cut scenes.
  • Setting up cameras/ post-processing for cinematic experience.
  • Assisting development team in Identifying and solving 3d art related technical issues.
  • Working in unity HDRP and URP and unreal Lumen / RT Rendering for high fidelity visuals.
  • Working on Real time FX in unity and unreal using niagra and VFX graph
  • Building, documenting and implementing game art workflows.
  • Conducting R&D work for the project.
  • Working Closely with art director and iterating based on his feedback to match envisioned look dev
  • Conducting interviews (technical rounds).
  • Worked directly under india's leading art director shri sabu cyril.

Projects : Maaya Verse https://www.mayaaverse.com/

3D Artist

Arena Animation
03.2021 - 09.2021
  • Workin g on in house 3d projects for clients and aptech Competitions
  • Teaching Game Design to diploma and UG students

Freelance 3D Artist

Fiverr
05.2020 - 07.2022
  • worked on game art assets ,level design character design for indie game projects and webGL projects.
  • Successfully completed many 3d game asset , rigs and animations and level designs for indie games for pc , mobile , VR and webgl.
  • Built teams of freelance designers and developers for large scale projects.
  • Supervised team of freelance developers and designers for successfully completing projects in tight deadlines.
  • Attended meetings with overseas clients and fellow freelancers for discussing project Requirements and brain storming ideas.
  • liaisoning with clients for securing projects.
  • Worked with global teams and made many friends.

Projects : Multiple Indie game and digital twin and metaverse projects https://www.fiverr.com/mdaarishkhan?up_rollout=true

Sr 3D Game Artist

Vizfeel technologies Pvt Ltd
09.2018 - 04.2020
  • Create and manage next gen 3D assets/game assets
  • Interpret concept art and sketches to create virtual characters, environment and props, vehicles
  • Follow design guidelines, asset naming conventions and other technical constraints
  • Prototype and iterate on models and characters based on feedback from team members
  • Create base mesh, sculpting hi detail model, re-topology to create low poly mesh
  • UV map 3D assets
  • Bake Normal maps and AO maps and other maps to capture details on low poly mesh
  • Optimize, refine and correct model geometry
  • PBR texturing in substance suite
  • Rig models and characters for animation
  • Setting up 3d assets and scene in unity
  • Setting up materials and lighting scene in unity
  • Optimizing assets inside unity for optimum performance
  • Baking light maps in unity and setting up mixed/real time lighting in unity
  • Creating photo realistic lighting and rendering in mental ray/arnold/octane
  • creating photo realistic architectural walk through/product renderings
  • Work with artists, animators and programmers to execute projects on time
  • Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies
  • conducting R&D work and helping develop production pipeline
  • Creating digital Assets for AR|VR development
  • Creating digital Assets for WebGL

Projects : Proprietery Enterprise software for Real time home furnishing - Tile Vizualizer by Buildcorner

3D Artist

Virtual Soft technologies
05.2018 - 08.2018
  • Creating 3d models for animated shots for E-learning videos and E -shop on turbosquid for sale
  • creating photo realistic renderings for interior and exterior environments
  • creating hi/low poly models baking detail maps
  • sculpting /re-topolgy
  • creating UV's for models
  • creating PBR textures
  • creating materials and shaders
  • lighting and rendering in arnold/Vray
  • teaching 3d modelling to design students

Game Designer

Logic Simplified Pvt Ltd
08.2015 - 02.2017
  • Create and manage next gen 3D assets/game assets
  • Interpret concept art and sketches to create virtual characters, environment and props, vehicles
  • Follow design guidelines, asset naming conventions and other technical constraints
  • Prototype and iterate on models and characters based on feedback from team members
  • Create base mesh, sculpting hi detail model, re-topology to create low poly mesh
  • UV map 3D assets
  • Bake Normal maps and AO maps and other maps to capture details on low poly mesh
  • Optimize, refine and correct model geometry
  • PBR texturing in substance suite
  • Rig models and characters for animation
  • Setting up 3d assets and scene in unity
  • Setting up materials and lighting scene in unity
  • Optimizing assets inside unity for optimum performance
  • Baking light maps in unity and setting up mixed/real time lighting in unity
  • Creating photo realistic lighting and rendering in mental ray/arnold/octane
  • creating photo realistic architectural walk through/product renderings
  • Work with artists, animators and programmers to execute projects on time
  • Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies
  • conducting R&D work and helping develop production pipeline
  • Creating digital Assets for AR|VR development
  • Creating digital Assets for WebGL

Projects : Gamentio https://gamentio.com/ ,

multiple Mobile games

Razors edge AA tittle

Gears Of war Laser Seige (Laser tag AAA tittle ) Was a project Outsourced to my employer at the time logic simplified pvt ltd by a third party studio in

Dubai called riva digital (i was responsible for coverting Existing textures to PBR format , lighting look dev and optimization for laser tag device by alterface, Belgium.

https://www.attractionsmanagement.com/index.cfm?pagetype=products&codeID=329105

3D Visualizer intern

Aparna Interiors
08.2014 - 08.2015
  • Visiting onsite and taking measurements of spaces
  • CAD drafting in AutoCAD
  • 3D Modelling Interior and Exterior Spaces using Cad Drawings
  • UV, Shading lightionmg in mental ray /Vray for Photoreal stills and walk throughs

Education

B.Sc Animation & Filmmaking -

Manipal University
08.2013

Skills

  • 3D Modelling
  • PBR Texturing
  • Sculpting
  • Retopology
  • Rigging
  • Animation
  • Level Design
  • Shading
  • Lighting & Optics

  • Realtime FX
  • Procedural generation
  • C#
  • Version Control
  • Tools Development
  • Realtime Physics
  • R&D
  • Documentation

Freelanceexperience

  • 3D Consultant, Wiztales Event tech Platform, Bangalore (Remote), 10/01/22, 02/01/24, optimizing existing environments using advanced batching and culling techniques in URP for WebGL, Building workflows for new environments for best visuals/performance balance., Re working on lighting on existing /new environments, implementing dynamic lighting systems for dynamic assets like products in metaverse., Helping envisioning /building new customizable avatar creator and its assets for runtime usage.
  • Remote Lead 3D Artist, Zallusions formerly yinzpixel, Pittsburgh (Remote), 07/01/21, 09/01/23, Leading 3D art Development on a indie platformer 'Project Mach', Developing art workflows, Creating characters and environment art for unreal, Brainstorming game play features, Shading / lighting/ Rendering, Rigging characters, Hiring Freelance 3d artists and animators


Personal Information

  • Place of Birth: Dehradun
  • Date of Birth: 03/20/92
  • Nationality: Indian

Certification

CAD design studio- certificate course

CAD/CADD Drafting and/or Design Technology/Technician


Nov 2013 - Jan2014


Grade A

Software

Maya

Zbrush

Photoshop

Blender

Marvelous Designer

Unity

Unreal

UEFN

Robolox

Gaea

World creator

Speed tree

Embergen

Pixyz

Metashape /meshroom

AutoCAD

Substance Painter

Substance Designer

Timeline

Technical Artist

SS Innovations International Inc
04.2024 - Current

Technical Artist

Optimal Virtual Employee
02.2024 - 04.2024

L3 Realtime CGI Artist

Wpp (Hogarth Worldwide Division)
01.2023 - 02.2024

Ast Manager 3d art | Sr Game Artist | Tech Artist

Mai Labs Formerly P2e Pro Pvt Ltd
07.2022 - 12.2022

3D Artist

Arena Animation
03.2021 - 09.2021

Freelance 3D Artist

Fiverr
05.2020 - 07.2022

Sr 3D Game Artist

Vizfeel technologies Pvt Ltd
09.2018 - 04.2020

3D Artist

Virtual Soft technologies
05.2018 - 08.2018

Game Designer

Logic Simplified Pvt Ltd
08.2015 - 02.2017

3D Visualizer intern

Aparna Interiors
08.2014 - 08.2015

B.Sc Animation & Filmmaking -

Manipal University
Mohammad Aarish Khan