Summary
Overview
Work History
Education
Skills
Portfolio
Languages
Hobbies and Interests
Projects
Websites
Timeline
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Naman Burnwal

Asansol

Summary

Highly motivated and self-taught game developer with eagerness to leverage my Unreal Engine skills, passion for game development, and continuous learning to collaborate with a skilled and experienced team. Seeking an opportunity to contribute my creativity and dedication while learning from industry professionals to create engaging and innovative games that captivate players worldwide.

Overview

1
1
year of professional experience

Work History

Game Developer Internship

Jabz Gaming Studio
Gurugram
09.2024 - Current
  • I worked on a game called TRIPLE SIX HORROR with my team, which is set to launch at the end of November 2024.
  • I created an AI enemy zombie that can chase, attack, and spawn at specific locations.
  • I worked on the main menu widget, including player controls, quit, and resume options, and also made the widget's animation play in the background.
  • I worked on NPC characters, where the characters turn into ragdolls when they see ghosts.
  • I also changed the game's icon and the editor's splash screen.

Game Programmer

Sunovatech
Delhi
05.2024 - 07.2024
  • I worked on a VR project as a game developer, and the game's name is Great Train Outlaw.
  • I worked on an AI shooter enemy where the enemy will dodge, fire, reload, patrol, equip/unequip a gun, wave system, and I also worked on widgets and sound attenuation.

Personal Projects

Project Descriptions
  • Developed engaging games like "Spinning Ball," challenging players to cross three floors, collecting crystals, and overcoming cannon obstacles, with a respawn system for enhanced gameplay.

  • Created "Metro Venia," a power game, to learn power mechanics through tutorials, showcasing adaptability to new concepts.

  • Crafted a comprehensive "Third Person Shooter" game with in-depth features, including locomotion, firing mechanics, weapon equipping, aiming, crouching, and implemented enemy AI with damage interactions.

  • Worked on smaller projects, such as damage systems from fire and self-healing mechanics, displaying versatility in tackling various game mechanics.

  • Successfully developed a PUBG PC clone, featuring core gameplay elements like aiming, running, crouching, rifle aiming, random item spawns, and an intuitive HUD.

  • Proficient in unreal engine, with hand-on experience in developing multiplayer games similar to counter strike
  • Specialized in server updates and networking to ensure smooth multiplayer gameplay.

  • Collaborated on a freelancing project, contributed to the creation of an in-game inventory system and equipment management feature within a dynamic team
  • It was an enriching experience, developing my skills in game development.

  • Hands-on experience on blueprint and C++.

Education

10th -

International Delhi Public School

12th -

Asansol Collegiate School

B. Com -

Bidhan Chandra College

Skills

  • Unreal Engine 4 & 5
  • Map Creation
  • Boosting Character's skills like running, equip/unequip gadgets, etc
  • C (Basics)
  • Unreal Blueprints(Programming)
  • Blender
  • GitHub

Portfolio

  • Https://www.youtube.com/watch?v=VqN0hFcUBxA
  • Https://www.youtube.com/watch?v=OZymRU4GCm4
  • Https://youtu.be/JNxxQheohHo?si=RqlJiHVW1geUfXjX

Languages

  • English
  • Hindi

Hobbies and Interests

  • Playing video games
  • Badminton
  • Editing videos
  • Learning new things
  • Watching anime

Projects

PUBG Testing , Spinning Ball ,Metro Vania , Third Person Shooter(Single Player) , Counter-Strike Clone (Multiplayer) , 3D MazeGame , TripleSix Horror Game

Timeline

Game Developer Internship

Jabz Gaming Studio
09.2024 - Current

Game Programmer

Sunovatech
05.2024 - 07.2024

Personal Projects

Project Descriptions

10th -

International Delhi Public School

12th -

Asansol Collegiate School

B. Com -

Bidhan Chandra College
Naman Burnwal