Summary
Overview
Work History
Education
Skills
Skillset Tools
Timeline
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Nishant Singh

Nishant Singh

Mumbai

Summary

Dynamic VFX / Technical Artist specializing in real-time VFX, shader development, and procedural environment creation using Unreal Engine and Unity. Experienced in building large-scale space environments, data-driven VFX systems, and cinematic sequences optimized for real-time performance.

Overview

9
9
years of professional experience

Work History

UNREAL ENGINE VFX ARTIST

Big Boots Games
Mumbai
09.2024 - Current

VFX / Technical Artist
Unreal Engine • PS5 VR • Niagara • Sequencer • Shaders

  • Built full-scale procedural space environments using Niagara-driven systems and shader-based textured planes instead of traditional mesh-heavy workflows.
  • Worked with Niagara Data Channels (NDC) to build data-driven VFX systems by passing real-time gameplay and system-level data into Niagara, enabling multiple Niagara systems to react dynamically to shared events, positions, and parameters without direct actor binding.
  • Created dynamic nebulae, cosmic clouds, star fields, space dust, and atmospheric layers optimized for VR rendering.
  • Developed custom Niagara modules using Scratch Pad to extend Niagara’s functionality and build project-specific VFX systems.
  • Authored and optimized materials and shaders to achieve volumetric depth, glow, soft blending, parallax motion, and cinematic lighting.
  • Integrated Niagara with Sequencer to drive animated environments, cosmic events, transitions, and cinematic sequences.
  • Created and animated environment shots in Sequencer, handling camera motion, timing, and VFX choreography.
  • Optimized VFX and environment systems for PS5 VR performance, managing particle counts, overdraw, shader complexity, and GPU cost.
  • Designed modular and reusable VFX environment systems enabling rapid creation of multiple unique space scenes.
  • Balanced visual fidelity with real-time constraints to maintain stable frame rates in a VR production environment.

VFX & SHADER ARTIST

Studio Sirah
10.2022 - 08.2024

VFX & Shader Artist
Studio Sirah • Oct 2022 – Aug 2024
Kurukshetra: Ascension (Unity) & Unannounced Tower Defense Title (Alpha)

  • Owned the complete real-time VFX and shader pipeline for Kurukshetra: Ascension, handling all gameplay, UI, and shader-based effects in Unity.
  • Designed and implemented stylized gameplay FX for card abilities, spells, buffs, debuffs, and combat interactions.
  • Built custom shaders using Shader Graph and HLSL for characters, environments, UI elements, and special effects.
  • Created animated UI VFX and feedback systems for card interactions, menus, and player responses.
  • Optimized particle systems and shaders for mobile and PC platforms, maintaining performance and visual clarity.
  • Developed reusable VFX prefabs and shader templates to streamline production and ensure consistency.
  • Contributed to the studio’s second project, a Tower Defense game (Alpha release), creating 25–30 gameplay VFX for early production.
  • Designed character ability effects including:
    Melee attack impacts
    Ranged projectile FX
    Area-of-effect (AoE) abilities
    Skill activation and hit feedback
  • Created VFX tailored to each character’s unique abilities, enhancing gameplay readability and visual identity.
  • Focused on clarity, responsiveness, and performance to support fast-paced combat scenarios.
  • Collaborated with designers to iterate rapidly on gameplay balance and visual feedback during the Alpha phase.

VFX ARTIST

Extramarks Education Pvt. Ltd
10.2021 - 12.2022

VFX / Unreal Artist
Extramarks Education Pvt. Ltd. • Oct 2021 – Dec 2022

  • Created cinematic 3D VFX using Maya with Bifrost, Maya Particles, Maya Fluids, and FumeFX for effects such as fire, smoke, explosions, snow, wind, and atmospheric simulations.
  • Produced complete VFX shots for educational video content based on creative and technical requirements.
  • Implemented real-time VFX in Unreal Engine using Niagara, replacing heavy offline simulations with optimized real-time effects.
  • Built shaders and materials for effects, environments, and compositing workflows.
  • Set up lighting, cameras, post-process volumes, and scene composition for real-time VFX shots.
  • Created real-time VFX setups for virtual production, including green-screen keying and environment compositing for live classes.
  • Optimized VFX systems to ensure smooth real-time performance and visual clarity.

GAME VFX ARTIST

Square Panda
11.2019 - 11.2021

VFX Artist
Square Panda • Nov 2019 – Nov 2021

  • Created real-time VFX using Unity’s Shuriken Particle System for gameplay, UI feedback, and interactive learning experiences.
  • Developed shaders using Shader Graph to achieve stylized visual effects, glow, distortion, and smooth blending.
  • Set up and optimized lighting to enhance scene mood, depth, and visual clarity.
  • Used After Effects to design and animate VFX elements and generate sprite sheets / flipbooks for real-time integration.
  • Created and refined textures using Photoshop for particles, masks, and effect materials.
  • Focused on lightweight, performance-friendly VFX suitable for mobile and interactive platforms.
  • Built reusable VFX assets and shader templates to maintain consistency and speed up production.

GAME VFX ARTIST

Lakshya Digital
04.2017 - 10.2019

VFX Artist
Lakshya Digital • Apr 2017 – Oct 2019

  • Worked on multiple AAA and high-profile game projects including Gears of War 5, Trials of Mana, and Magic: The Gathering.
  • Created real-time gameplay VFX for abilities, magic effects, combat impacts, and environmental interactions.
  • Worked in both Unreal Engine and Unity, adapting VFX workflows based on project requirements.
  • Designed particle effects for trails, magic spells, elemental attacks, and impact FX with strong focus on visual readability.
  • Collaborated with art, design, and technical teams to integrate VFX into gameplay systems.
  • Followed studio production pipelines and quality standards for large-scale commercial projects.
  • Optimized effects for performance while maintaining cinematic visual quality.
  • Gained strong foundational experience in professional VFX pipelines and real-time game development.

Education

DIPLOMA - ADVFX

MAAC (Maya Academy of Advanced Cinematics)

Skills

Real-Time VFX

  • Niagara (CPU & GPU particles)
  • Cascade
  • Shuriken Particle System (Unity)
  • Trails, explosions, magic, AoE, environmental FX
  • Procedural space environments (nebulae, dust fields, star layers)

Technical Art

  • Custom Niagara modules (Scratch Pads)
  • Performance-driven VFX design
  • Modular and reusable VFX systems
  • VR optimization (overdraw, particle budgets, shader cost)

Shaders & Materials

  • Unreal Material Editor
  • Unity Shader Graph
  • HLSL (basic/custom logic)
  • Volumetric look, glow, distortion, parallax, soft blending

Cinematics & Sequencing

  • Unreal Sequencer
  • Niagara Sequencer integration
  • Camera animation & shot composition
  • Environment animation and transitions

Environment (VFX-Driven)

  • Space environments using Niagara textured planes
  • Shader-based atmosphere creation
  • Lightweight procedural world building

Offline VFX Background

  • Maya
  • Bifrost
  • Maya Fluids & Particles
  • FumeFX
  • Fire, smoke, explosions, wind, snow simulations

2D VFX & Texturing

  • After Effects (sprite sheets / flipbooks)
  • Photoshop (particle textures, masks, noise maps)

Engines & Platforms

  • Unreal Engine (PS5, VR)
  • Unity (PC, Mobile)

Skillset Tools

  • Unity (URP, Shader Graph, Particle System)
  • Unreal Engine (Niagara, Material Editor, Blueprint FX logic)
  • In-game FX
  • Environmental FX
  • UI & Feedback FX
  • Stylized & realistic shader creation (URP/HLSL/UE Materials)
  • Blender
  • Maya
  • 3DS Max
  • RealFlow
  • After Effects
  • Photoshop
  • Premiere Pro
  • FumeFX
  • Krakatoa
  • VRay
  • Arnold

Timeline

UNREAL ENGINE VFX ARTIST

Big Boots Games
09.2024 - Current

VFX & SHADER ARTIST

Studio Sirah
10.2022 - 08.2024

VFX ARTIST

Extramarks Education Pvt. Ltd
10.2021 - 12.2022

GAME VFX ARTIST

Square Panda
11.2019 - 11.2021

GAME VFX ARTIST

Lakshya Digital
04.2017 - 10.2019

DIPLOMA - ADVFX

MAAC (Maya Academy of Advanced Cinematics)
Nishant Singh