Resilient, persuasive and diligent 3D Game Artist as i am in the Field of designing profession, with experience in Designing 3d models by following pipe line of production through final execution, Developing 3d contents and catalogues for developing games and movies and create environments or level designs for architecture and games, I am Recognized for unique design ideas and customer and client satisfaction with consistent positive reviews. I would like to work with an accomplished and eminent team of designers that would add to my knowledge as well as experience in terms of working with an acclaimed group. I would utilize my creativity in making unique and creative designs.
Responsible for turning 3d Models into realistic using software such as Maya, Substance painter, and unreal engine by following design guidelines and production restraints of size, shape, and material limitations. Skilled in organizing pipelines inside unreal engine for developing games by following proper workflow with character asset modeling, rigging, animation, texturing, till the last of rendering and packaging the game. Instrumental in researching design trends in games, animation, and in Vr and XR to keep art direction current and consistent.
Production
Project Management
3d Maya
Substance Painter
Zbrush
Unreal engine
Unity
City Engine
Twinmotion
Marvelous Designer
Lumen
Interior Architect
Motion capturing