Game Developer with 10+ years of experience in designing, developing, and delivering high-quality games and interactive applications. Skilled in building AR/VR experiences, casual games, real-money gaming platforms, and multiplayer systems, with a proven track record of handling projects from concept to deployment.
Fluent in C#, with strong expertise in game engines and frameworks, and well-versed in both client-side and server-side development. Experienced in leading teams, mentoring developers, and collaborating with cross-cultural, global teams to deliver engaging and successful gaming products.
Combining technical proficiency with creativity, I bring strong leadership, problem-solving, and innovation skills, along with the ability to adapt quickly to emerging technologies in the gaming industry.
Product-based company with expertise in the rummy game. I joined as a Senior Unity Developer to expand the platform and improve the already existing product.
A client-based company where I worked on one of the client's existing products.
The company is in the edutainment business, where it creates content to teach kids. I was part of the initial team and worked on the main platforms, and some of the games in it.
I worked on some small in-house games. Later, I worked on a main product based on a money-making model where players put money on games and play to get high scores to win more money.
Client product-based company. I joined to work on the main client product and an in-house product on the side.
In-house project-based company working on slot machine games. I joined as a game developer to extend and improve on an already made product.