Dynamic Senior Engineer specializing in mixed reality and game development, with a proven track record of leading innovative projects at L&T Technology Services using Agile methodologies. Expertise in C#, UX design, and OOP principles to architect robust, scalable software solutions. Proficient in Jira and Git for efficient project management, collaborative development, and version control. Passionate about advancing immersive and interactive technologies, seeking challenging opportunities to contribute to a dynamic, innovative organization.
Led multiple high-impact XR and gaming projects as a Senior Engineer at L&T Technology Services, including CareAR, where I spearheaded the integration of augmented reality into real-world training manuals over 18 months, ensuring seamless delivery through Agile, Jira, Git, and robust QA practices, and drove innovation in the Kinova Digital Twin project, building MR robotic simulations and collaborating with clients on advanced use cases. As a Senior Game Programmer for Crimson Tactics, I developed strategic gameplay systems and optimized audio pipelines. Architected the JMRSDK for JioGlass, enhancing MR interactions with advanced input handling Delivered optimized VR gameplay in Space Lord VR for 2DoF devices, and built a custom LAN-based multiplayer framework for Alien Bug Shooter, with advanced player tracking Across all projects, I consistently applied expertise in Unity, C#, MRTK, and cross-platform development, while mentoring teams, and pushing the boundaries of immersive technology