
3D Artist with experience across character animation, 3D rigging, and biped animation in production workflows. Builds and refines assets in Autodesk Maya, 3ds Max, and Blender to support animation-ready output. Brings a combined animation and rigging perspective to cleaner delivery across 3D production tasks.
3D Character Animation
3D Rigging
Biped Animation
Facial animation
Motion capture cleanup
Keyframe animation
Motion polish
3ds Max
Maya
Animation timing
Rig validation
Blender
Unreal Engine
Google Drive