Summary
Overview
Work History
Education
Skills
Artistic & Conceptual Skills
Pipeline & Tools
Timeline
Generic

Pranav Niteen Gandhwale

Bangalore

Summary

Character Artist skilled in sculpting, retopology, UV mapping, and texturing, with expertise in creating realistic and stylized characters from concept to in-engine implementation. Experienced in character-focused look development, shader creation, and lighting, with strong anatomy and visual storytelling skills. Collaborative team player delivering assets that meet artistic and technical requirements.

Overview

4
4
years of professional experience

Work History

Character Artist

Freelance
Bangalore
01.2025 - Current
  • Created high- and low-poly character and prop models using ZBrush, Blender, and Maya, following industry standards for cinematic and real-time production across multiple pipelines.
  • Groomed realistic hair and fur using Fibershop and XGen, producing high-fidelity results optimized for real-time engines (Unreal, Unity) and offline rendering workflows.
  • Textured assets using PBR workflows in Substance Painter and Substance Designer, ensuring material realism, visual consistency, and compatibility across varied lighting and rendering environments.
  • Developed animation-ready blendshapes/shape keys, collaborating with rigging and animation teams to maintain expressive range and facial fidelity for gameplay and cutscenes.
  • Delivered clean topology, optimized UV layouts, and LODs for performance-friendly, engine-ready assets; tested and integrated into Unity and Unreal Engine for final implementation.
  • Maintained strong communication with art directors, concept artists, and technical leads to align on art direction, performance goals, and implementation requirements.
  • Collaborated with independent game studios and produced marketplace-ready assets for commercial use, VR applications, and both stylized and realistic production pipelines.

Concept Artist

Enver Studios
San Diego
03.2022 - 02.2023
  • Company Overview: https://enverstudios.com
  • Designed characters, environments, props, UI elements, and illustrations aligned with project goals, delivering visually cohesive and engaging experiences across 2D and 3D pipelines.
  • Produced high-quality concept art, including character turnarounds, prop callouts, and environment moodboards, to communicate visual direction to development teams.
  • Created set dressing layouts and visual compositions for in-game environments using industry-standard modeling and sculpting tools to enhance worldbuilding and gameplay clarity.
  • Collaborated with art directors, UI/UX designers, 3D artists, and developers to ensure concept designs translated seamlessly into production-ready assets.
  • Utilized tools including Figma, Photoshop, Illustrator, Blender, Maya, and ZBrush to take ideas from early sketches to final, screen-ready visuals.

UI/Graphic Designer

Hoods
Bangalore
06.2021 - 03.2022
  • Designed user-centric UI for a pseudonymous social networking platform across web and mobile, applying visual hierarchy, layout systems, and UX best practices to improve usability and engagement.
  • Created 50+ custom icons and illustrations, developing a consistent visual language that increased brand recognition by 25% (measured via social media mentions).
  • Led social media content creation and coordinated cross-platform marketing campaigns, resulting in a 60% follower growth and a 35% boost in community engagement on Discord within four months.

Education

Diploma - Characters & Creatures for Games

Think Tank Training Centre
Vancouver, Canada

Bachelor's Degree - Animation

Rubika India
Pune, India

Certificate - Visual Development Master Level 1

Idea Academy
Rome, Italy

Skills

  • Sculpting
  • Retopology
  • UV Mapping
  • Texturing (PBR & Hand-Painted)
  • Grooming (XGen, Ornatrix, FiberMesh)
  • Game Asset Development
  • Game Optimization
  • Look Development
  • Lighting & Rendering
  • Rigging (Basic for Deformation Testing)
  • Shader Creation
  • High-to-Low Poly Baking
  • Photogrammetry Processing (Agisoft Metashape)

Artistic & Conceptual Skills

  • Anatomy & Proportions (Human & Creature)
  • Facial Expression & Blendshape Creation
  • Visual Storytelling in Character Design
  • Realistic & Stylized Asset Creation
  • Creature & Costume Design
  • Hard-Surface Modeling (Weapons, Armor, Accessories)

Pipeline & Tools

  • Sculpting: ZBrush
  • Modeling/Retopo: Maya, Blender, 3ds Max, TopoGun
  • Texturing: Substance Painter, Substance Designer, Photoshop
  • Grooming: XGen, Ornatrix, FiberMesh
  • Rendering: Marmoset Toolbag, Arnold, Unreal Engine, Unity
  • Photogrammetry: Agisoft Metashape, RealityCapture
  • Version Control: Git

Timeline

Character Artist

Freelance
01.2025 - Current

Concept Artist

Enver Studios
03.2022 - 02.2023

UI/Graphic Designer

Hoods
06.2021 - 03.2022

Diploma - Characters & Creatures for Games

Think Tank Training Centre

Bachelor's Degree - Animation

Rubika India

Certificate - Visual Development Master Level 1

Idea Academy
Pranav Niteen Gandhwale