Maya


Passionate 3D Artist with professional project experience in environment and Prop modeling for an award-winning production company. Skilled in a wide array of ancillary software such as Maya, Substance Painter, Unreal Engine and more to support my high-quality development of game-ready 3D assets. Seeking opportunities as a game artist to utilize recent Master's of Game art and design and previous production success in animated production. Creative Game Artist with [Number] years of comprehensive experience designing video games both independently and as part of team. Imaginative and original professional polished in conducting thorough usability tests, designing visual elements and media and creating simple animations. Proficient in Adobe Illustrator and [Software] paired with expertise in game scripting and level design. [Job Title] highly passionate about art, technology and creative processes involved in video game creation.
Traditional Drawing
Creative Direction
Real time Rendering
Texturing
3D Environment Modeling
3D Prop Modeling
Lighting
AI Prompts for 3D Concept Art
Modeling Environments and props necessary for story
Using Unreal to create highly detailed environments and props Also has experience using Unreal Blueprints
Creating textures using Photoshop, Substance painter, Substance Designer
Drawing storyboards to organize team, maintaining continuity between scenes
Interpreting object references and transforming them into On-model objects
Collaborating with studio lead artists, producers, designers and the creative director as a 3D artist; modeling and texturing objects
Implementing AI-based procedural generation algorithms to automate the creation of complex environmental assets, reducing production time
Character Design
Illustration
Environment Design
Texture Mapping
Augmented reality
Virtual Reality
Procedural Generation
Technical Art
Lighting and Shading
Problem-Solving
Passionate 3D Artist with professional project experience in environment and Prop
modeling for an award-winning production company. Skilled in a wide array of
ancillary software such as Maya, Substance Painter, Unreal Engine and more to support
my high-quality development of game-ready 3D assets. Seeking opportunities as a
game artist to utilize recent Master's of Game art and design and previous production
success in animated production.
Maya
Photoshop
Auto CAD
Archviz
Unity
3Ds Max
Substance Designer
Substance Painter
Unreal Engine
Traditional Drawing
Creative Direction
AI Prompts for 3D Concept Art