As a skilled and passionate 3D Rigging Artist with 3 years of experience in the animation and visual effects industry, I specialize in creating high-quality rigs that bring characters and assets to life. My expertise spans rigging for both organic and hard-surface models, with a deep understanding of human and animal anatomy, mechanical systems, and facial rigging. I am proficient in industry-standard tools such as Maya and have a solid foundation in problem-solving to ensure efficient, flexible, and user-friendly rigs for animators. With a strong eye for detail and a collaborative mindset, I thrive in fast-paced environments and am dedicated to maintaining both technical accuracy and artistic integrity in every project. My goal is to continue refining my skills while contributing to innovative and compelling 3D animations in both gaming and film industries.
Worked on CG projects
Worked on VFX projects
Worked on projects
Worked on projects
Date of Birth: 06/25/20