Senior QA Engineer with over 6 years of experience in the gaming industry, currently at Zvky Design Studio. Specializes in ensuring the quality and performance of Android, PC, and VR games through collaboration with development and design teams on testing strategies. Formerly with iXie Gaming, with expertise in AR, VR, mobile, and PC games, including software testing, regression testing, and test planning. Committed to delivering high-quality, immersive gaming experiences and continuously enhancing skills in a dynamic field
1. Handled projects of the the following types: Mobile Games, Web Games, Console Games and VR
2. 6+ years experience in the Gaming Industry as QA
3. Skillset: Well-versed with the popular tools in the game testing domain
4. Project requirement planning, Team handling and timely release execution are my major areas of expertise
5. Problem-solving initiatives during crunched releases
6. Regular follow-up on bugs
7. Providing precise costing and estimates for project handovers
8. Updated Documentation and taking part in the prioritization process to meet deadlines
9. Training and mentoring the team on every new tool or process-oriented knowledge
10. Interactions with Design, Art, Tech-Art and Development teams have helped me understand the game building and maintenance processes
11. Effectively managed the creation and documentation of marketing materials, recorded previews for sound assets, and collaborated closely with sound engineers to ensure audio relevance and adaptability to environmental changes and project requirements
12. Trying to raise the standards of testing by making it more innovative and user-centric
13. Daily Scrum updates regarding the progress of the team and the upcoming agendas
14. Sprint Planning and timely closing of sprint tasks
15. Attending Spec Review, Test Plan Review, Art and
Animation Calls, Onboarding of New Designs and features, Prioritization calls, and Retrospective discussions
16. Creating Resource Costing and Roadmap for multiple projects
17. Passionate about games.
18. Identifying the suitable roles for team members for timely results and best outcomes
19. Created a centralized QA team for all projects for better resource allocation
20. Reviewing Test Plans and creating room for adding edge case scenarios to all features
21. Recognizing the efforts of the team and ensuring the deserving rewards/awards
22. Ensuring work-life balance is not affected for self and the team members
23. Conduct monthly 1 on 1 meetings with team members individually
24. Holding regular meets with the entire team for open discussions and feedback regarding the
process and leadership.
Led the QA team as QA Specialist, overseeing testing and release processes for Zvky Design Studios
Rules and Responsibilities :
1. Oversaw and coordinated the development of LBS games for Pilot Games and BDM Tech, as well as iGaming slot games for clients including Relax Gaming, Game Art, Four-leaf Gaming, Game sinc, and various casual game studios such as Glance Games, Game Duels, Game Sculptors, and Game-co Games
2. Engineered a streamlined and agile release process through strategic collaboration with the Development and Product teams
3. Collaborated closely with the Creative Director, Producers, Art Team, Sound Engineers, Design Team, and Development Team in weekly meetings to drive optimal outcomes and ensure strict adherence to project roadmaps
4. Effectively managed the creation and documentation of marketing materials, recorded previews for sound assets, and collaborated closely with sound engineers to ensure audio relevance and adaptability to environmental changes and project requirements
5. Designed and documented test plans and test cases to systematically validate project functionality and ensure high-quality deliverables
6. Expertise in slot games, ensuring comprehensive functionality by overseeing art and UI integration, verifying math calculations, comparing RTP values, adhering to jurisdictional restrictions, and managing localization requirements
7. Products delivered under the Studio and Titles:
i) Fourleaf Gaming (iGaming): Bloodaxe, Gold Rush, Curse of Ra
ii) Game Art: Jaguar Riches; NDA Project 1 (signed off from pre-production and under certification)
iii) Pilot Games: LBS (Land-Based Slot System) NDA Projects 4 (signed off from pre-production and delivered)
iv) Relax Gaming (iGaming): 8 projects signed off and certified; Projects 9 and 10 are ongoing under NDA.
Roles and Responsibilities:
1. Led a team of 6 testers as the Point of Contact (POC) on the pilot team, successfully transitioning 3 projects to full-time status. Facilitated effective communication between clients, design, development, and product teams to ensure alignment and enhance client satisfaction
2. Facilitated regular team process review meetings to foster collaboration and drive continuous improvement. Prepared detailed daily and weekly reports on tasks executed, bugs identified, and issues reported
3. Contributed to the professional growth of team members by training newcomers in bug reporting and test plan creation
4. Products collaborated and delivered under the Studio:
Mobile Projects: Tiny Build Games, FYX Gaming, Modus Games, Redemption Games, Ultimate Studios, Law & Technology, MPL Games, Outerdawn
PC Projects: Maximum Games, Blind Squirrel Games, Apogee, Dovetail Games
VR Project: FitXR (developed for Oculus Quest 2)
Roles and Responsibilities:
1. Took ownership of features for each release, ensuring accountability and delivery.
2. Created and reviewed test plans to ensure thorough testing and improve game quality.
3. Provided Scrum updates and daily/weekly status reports to maintain transparency.
4. Managed multiple projects from conceptualization to execution, including scope and technology mapping.
5. Ensured quality by writing bug reports and identifying edge case scenarios.
Testing: Game Testing, Manual Testing, Automation Testing, API Testing, Compliance, Firebase
Specialty: Leadership, Team Handling, Javascript, Resource Allocation, Agile Methodology,Strategic Planning,Training and Mentoring, Analytics Testing, STLC, Sound Engineering, SFX Provision, Design Ideas
Tools Experienced: JIRA, Trello, Android studio, Unity, Playwright,Notion, Charles Proxy, Firebase, Postman, iTools, Audacity, Test Rail, Confluence
Operating System: Windows, MacOS, Android, iOS